PDA

View Full Version : Demzilla S3 impressions....



Demzilla
10-31-2009, 11:31 AM
alright everybody....
embargo love keeps the details mum...
but....
without revealing to much i am going to give my impression of the areas and new features i used....
i cant lie.....
new online modes....
more team related stuff....
all that good jazz will be revealed very soon....
i cant say when but....
its definitely not months away....
so keep in mind im giving as much as i can...
choosing my words wisely and hoping i get my point across..

lets go!...


UNDER FLIPS....

1st...
trailer gives no justice....
the ramp slomo....
a reg kickflip under flip....
doesn't come close to match the awesomeness of nollie variations and 180 greatness...

so like we all read in the Game Informer article...
the underflip is performed by an extra flick during the kickflip and heels...
imagine the normal speed you do a kick flip in...
2 nice quick taps....
essentially your just adding another flick to that...
making it 3 taps....
BB did an incredible job with the timing it takes....
the underflip isnt just throwing the sticks around...
by creating the quick 3 tap quick flick the game auto recognizes that you want to perform a underflip...
thus making a beautiful single animation...
everythings smooth....
no herky jerk late looking stuff...
underflips are performed at lightning speed just like they would in real life...
as always late flips are still in just like normal late flips should be....
the two do not run into each other because of the speed it takes to perform a underflip...


what i was doin....
nollie 180 variations...
in banks...
side to sides...
flat ground....
so smooth to watch it happens....
in all honesty....
you will see them in my films in the future...
to awesome to ignore....
270 side to side....to sick....underflip manny....
oh the list goes on....
i went up a manny pad on an angle....
lil hop up to manny..
on the way back a underflip out.....
i was seriously impressed at the speed and how nice the animation run...


DARKSLIDES.....

1st....
the trailer shows off a heel catch heel out...
thats very important to mention because thats shows how it animated in and out...
i will say this now and probably more in the future...

the regular kick out of a darkslide is the sickest animation ive ever seen in this game....

it animates exactly like you would see in a real film...
extended leg flip out...
board barely flips back over....
and i got a few steezy landing to boot....
its seriously incredible looking.....

but..
regular kicks arent the only option out....
as you can see from the trailer heels are available..
so i wouldnt be surprised if others are available also...
cant lie...
thay aint easy at all so i was more worried about just getting in before i could get out....
everyone i got out of i did a reg kick cause i could actually do it...

to perform a darkslide you hold R1 / RB before you finish a flick with the analogs....
that will catch the flip trick upside down on the nose and tail...
to perform a darkslide you need to line yourself up right to land in a board slide....
the only way out is to flick the sticks again to flip the board back over...
if you "dark catch" upside down and are gonna miss the rail...
you can flick again and flip the board back over before you hit the ground...
which i did ALOT....

i actually was loving the darkslide....
i was doing them sorta slow on the very edge of obsticles so it would look like a quick flick in and immediate flick out....
like i said...kick out is absolutly beautifully animated....
dark lips....
dark curves around bent ledges...
believe me...
you will see slow darkslide stall ish lookin stuff from me...
too nice to be ignored....



SKATEABLE AREAS....

obviously embargo love prevents me from talking about all the great obsticles around...
specifically...
but i can talk about my impressions of the two areas....
so bare with me...

we got to play online portions of the university and downtown....
online wise..
the areas themselfs are much bigger than the previous online areas...
i wanna say double but manybe it was just because i was lost every ten feet i went...

GETTING LOST....

man...
remember S1 when you would travel down the road looking at stuff...
then turn around and be completly lost as to how you got there and how you got to the area before that...
THAT FEELING IS BACK WITH A VENGENCE....
being lost...
seeing more skateable spots on screen than you can shake a stick at....
possabilities everywhere....
overwhelming to say the least...
LINES FOR DAYS.....
the best part is the scenery...
you can only get lost if you dont reconize where you are....
that amount of detail creates the feeling of "not having any idea where you are"
cant wait to film...
everythings gonna look so good....
diversity is key...

i cant exspress how awesome it felt to be lost again....
i didnt see anything that reminded me of san vanalona....
and i was tryn to find somethin so i could manage my way around...
but i was left to defend myself with my own memory....
which didnt help....
everything has so much detail...
cant wait to get lost again....

DOWNTOWN....

as we all read in thwe GI article...
the three major areas of S3 are set up differently to acomidate space and density...
downtown was more dense than any area ive seen in skate 1 or 2....

obsticles do not over lap each other...
you dont run into obsticles when you finish tricks...
this aint tony hawks messy clusters of rails and ledges...

finish a handrail and bam...
20 feet away is a nice ledge to keep things going....
it gave me the feeling of some pushes here and there..
or balls out never pushing cause i can keep my lines speed up...
and plus...
density means alot more variety...
speaking of...
so much fun stuff to skate....
i was exspecting to see things ive seen before...
but again...
so much new stuff...
new variations of things...
not just the same rails down three different counts of stairs...
but each of the rails has some specific detailes...

that kind of mentality...
variation as a whole..
to me seemed to be the theme of downtown....
alot to skate...
alot of variety....
and alot of new architecture to be creative with....

obvisouly i liked downtown alot because of the shier amount of stuff to do...
but like i said....
being lost....
kid in a candy store...
the possibilities ...
i had lines running through my head at the same time i was thinking about bombing over this to get over to that....
so much new stuff its over whelming....
SPOT HUNTERS LIVES.....


UNIVERSITY....

this area is the are you see in the trailer....
well...
in the trailer you see a very small area but like downtown its quite large....
but unlike downtown the university is made with alot more space between spots...
more room to stretch your legs...
long ledges....
courtyard looking areas with a nice circle to swing around over and over...
some side coridores that lead you off to other parts of the school....
theres big spots, little spots....
long rails, short rails....
its just all set up with some nice breathing room inbetween them...

your not gonna be pushing for days to skate stuff...
theres plenty to do and everything more than close enough...
which is crazy to..
cause i was especting some obsticles here and there...
but for suck a large area...
theres so much room to arrange to the world...
so theres all kinds of architecture ive never seen before....
again...
more new stuff to drive me nuts for 6 months....

i like the university...
to me i see myself learning new stuff there...
training and getting better at runs and precision...
i didnt go done every coridor sidewalk lookin area i could...
but...
im sure there a whole other side of stuff i didnt see...
and...
the university looked like a university...
there were parts that resembled different areas of a university to help add to the diversity of the whole world....
just like downtown...
im lost in mins...



END...

thats just some insight to what i saw and did...
like i said....
alot more information is coming...
more team stuff....
online..create a park..
blah blah....
its all on its way....

if you got question i can answer i will...
if not...
E LOVE....
and il have my impressions for everything else when i can talk about it...

appreciate your time...

Jack
10-31-2009, 11:47 AM
What a juicy review. Thanks Demz!

So, are there any other new animations you noticed?

That's my one and only question.

a red bicycle
10-31-2009, 11:54 AM
Thank you for this mega post. I didn't want to get excited about s3 so I tried being all negative about everything...but if the darkslides, underflips, and the environment are really like you said they were...well, I guess the anticipation will have to start growing now

My question is, and I don't want to sound like br3t3sh or anything but, how were the physics?
...if you can talk about that

more specifically- how was skating hand-rails? how were kinks? what about goind down sets?

heshfield
10-31-2009, 11:54 AM
Very enlightening and encouraging stuff. My anticipation for this game has increased greatly after hearing all this; thanks for taking the time to post it.

BritneysDignity
10-31-2009, 12:02 PM
anything you can tell us about reverts and maybe pivot animations?

Stevland
10-31-2009, 12:13 PM
meeeh TEXTWALL




kidding demz, thank you very much for your insights.


warriors.....come out to plaaaaaaaay....

it's on

Slamooh
10-31-2009, 12:20 PM
thanks man

ACleanSpy
10-31-2009, 12:47 PM
demz this is why i keep making boards for you, you're the #@&*in best

Roccityroller
10-31-2009, 01:01 PM
Hmmm... demz skirted the topic of physics... as in there's nothing he can say about it? As in there's super special info coming about the physics? hmmmm hmmmmm? E love this.

eflixxx
10-31-2009, 01:07 PM
thanks for your textwall, i loved reading it =)

if you can answer, how was switch, nollie and fakie animations compared to skate1 and skate2?

was sound improved, like rolling and grinding on diffrent textrues?

replayeditor? =)

general physics? =)

pawnluvguitarist
10-31-2009, 01:08 PM
you get a chance to play with any moveables?

any new ones, or new ways to move them ect...

Do No-comply or Boneless's look any different? variations?

Demzilla
10-31-2009, 01:46 PM
i would like to hype you all up for greatness...
but i would be reflecting off a debug unit so...
i wont say anything...
because the debug does ALOT more than just a console can...

E LOVE means youll find out soon...

pawn....
movables....E LOVE...

eflixx...
animation....E LOVE....

sounds...
i actually really dug all the new sounds..
not just the pop and metel grinds but there were a few new sounds of new
textures and stuff.......
landing sounds were nice.....
youll be happy..


PHYSICS....

i cant talk about the physics because its a alpha pre built debug...
if i told you it felt the same youd be upset..
if i told you it felt different i can blame that on useing a ps3 instead of a xbox...

i wont raise hope off pre builds...
i have no idea whats gonna happen to the physics...
i was way too busy asking how the hell im supposs to get back to where i was...

seriously guys...
fuckin lost...

small story that sorta relates to tweeks...
the "dark catch"...
one of the guys thats works at BB said it took forever for him to dark catch a hardflip...
he also said he didnt know if hard dark catches were added into our build..
turns out they were...
and it took me about 20 tries to even get the hardflip to dark catch...
adding...
tweaking...
pre builds...
cant do nothin bout it...

I HAVE NO IDEA....



red bicycle....

the variety of handrails is astounding...
VARIETY IS S3 KEY....
adding..customs..creating... possibilities...
s3 is all about variety...

sir...
to me....
and i cant be more honest...
it felt like s1 to me..
being in a new city..
being lost...
new building...
spots everywhere...
to me...
that s1 nostalgia was back....
flowing through me like a child...
it was awesome....
day 1 will be incredible for all....


britney....
reverts pivots?....
man..
sad as it sounds...
totally forgot....
i also only got stuck in a bowl for like 2 min...
no grind spin so i dipped and kept searchin skating....
i have no idea sir...


stevland...
online modes are gonna get hella interesting...
i want to exaggerate with what i think we all could do but i cant raise hope....


erflixx...
i didnt hear or see anything new with the replay editor..
sorry...

thebullet
10-31-2009, 02:33 PM
So stoked.

Hitmanx123
10-31-2009, 05:27 PM
yo ill hardflip dark catch first try demz, i guarentee it in the demo....i mean the game:p

tyga kid
10-31-2009, 07:50 PM
will there be nite?
like a day cycle?
morning...noon...evening...nite...ect
if u cant tell or dont kno its ok man
thank you for the info!
this game is gonna be ill!!
:D
also any new pros in skate 3??

Demzilla
10-31-2009, 09:05 PM
tyga...

night?..
i have no idea...
it didnt happen...
and no one spoke of it...
thats all i got...

pros?...
E LOVE....
oh my god as the kids say....

SupaFly
11-01-2009, 12:13 AM
Demz,you sir are our hero there is hope ppl,by the sounds of it we are going to be a very happy little cult :D

quetonto1
11-01-2009, 01:02 AM
demzzzzzzz is the mannnnn

you just made all my nervousness for this game go away


did it feel harder to do any tricks ? like more realistic


and was walking easier ?


sir you rock =)

paulgary
11-01-2009, 01:34 AM
damn demz sounds excited
lines for days
cant fuckin wait

Demzilla
11-01-2009, 07:12 AM
q....

harder to do tricks?....
thats a tough question....

things felt different to me because i was playing on a ps3....
and it was also a dev kit....

for me....
it felt harder to do tricks and land smoothly....
almost every other trick i got a semi sloppy landing...
obviously i was trying to get my landing i like...
but sometimes i didnt want them and they happened...
maybe...
MAYBE its going to be harder to do clean looking tricks...
i dont know...
debug unit does all kinds of crazy things....
it did feel looser.....
but again...
debug..ps3...

Skatehead
11-01-2009, 08:33 AM
thanks demz...i gota lot from all this....
;)

DuhraL
11-01-2009, 10:08 AM
Demz, you are awesome. Thanks for the goodies.

theshape6
11-01-2009, 05:12 PM
what about no-comply flips?
better looking wallrides?
1 footed grinds + manuals?

BeatChemist
11-01-2009, 06:30 PM
I sir, would like to inquire as to the variety of pedestrians. Specifically crazy hobo dudes. Do they fight? Does the new AI engine cause them to roam in packs?

This is integral to my skate 3 career plans and I am in need of guidance and insight.

Thanks!

Riggs
11-01-2009, 07:57 PM
ahem...from the Ethiopian Atheists...

you have completely renewed all of the faith that had previously been lost in this series...

thank you for that

I will refrain from asking questions since I know you will not be able to answer them...I'll eat what's on my plate and wait patientlyish for round 2

knexzor
11-02-2009, 12:46 AM
E LOVE... I salute you.

Jakeblueisballin
11-02-2009, 10:48 AM
Wallrides?
any better?

And is there more new features than d-slides and underflips?
I have a feeling the answer will be "E-Love"

Steve182
11-02-2009, 01:17 PM
Stoked, hands down.

Thanks for the review / info Demz.

PS3 Skater
11-02-2009, 04:04 PM
I'm trying not to get too excited about this and I'm failing miserably :S cheers for the info btw ;)

I'm hoping that the park editor will be good :)

Demzilla
11-03-2009, 01:09 PM
RON DELETED THIS AT THE EA CAUSE IT HAS TOO MANY DETAILS IN IT...

i have no idea where i passed the line.
but..

its the internet....
this is prolly posted on more than just here and ea by this point...

w.e....
game killz....

Embers BLS
11-03-2009, 04:01 PM
"we are going to be a very happy little cult "

that just summed up the ENTIRE community here, and at the kid's table. LMAO


back on topic,
info is awesome.
im the kind to make my own impressions, so i can't wait to play it!

darthmonkeyman
11-03-2009, 04:44 PM
oh my god this is dreamland. Everything sounds awesome. Im very impatient right now. Man im so psyched:eek: