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sk8cdt
11-13-2009, 08:12 PM
you should definitly read this, info comes in chunks, not nuggets

http://skate.ea.com/blog.action?blogId=skate3blog_Nov13-20091114124932072.xml

Roccityroller
11-14-2009, 12:06 AM
Wow... gonna be epic

ell595
11-14-2009, 03:11 AM
Fuck, I'm hard again.

A wise man once said "This shit's gonna be epic"

Cookies for anyone who knows who said that. Hint, he's here somewhere.

Slamooh
11-14-2009, 05:46 AM
A wise man once said "This shit's gonna be epic"


oh yeah

bene317
11-14-2009, 06:29 AM
Plus, I got mentioned...:D

jkjkjk

ell595
11-14-2009, 09:34 AM
I just posted this at the kids' table and wanted some opinions from fluckit.

"One way that I think this could be better implemented, is with sliders, instead of with set modes.

Sliders for things like attraction to rails, max speed, ollie height, board spin speed. Then you could pick and chose how realisic you want the game to be.

For example, you might like to pop high but with the board spinning really slow, or pop a bit lower with the board flpping faster. Etc, etc."

mamba12
11-14-2009, 12:16 PM
i think sliders would be good to change on the fly. like okay i'm doing a line: a grind, a quick low tre, then a big slow frontside flip over a gap. do you know what i am saying?

after watching the slave vid and shredding the combi bowl this morning i can't wait for this. everything will be so much more gnarly

bene317
11-14-2009, 02:46 PM
i think sliders would be good to change on the fly. like okay i'm doing a line: a grind, a quick low tre, then a big slow frontside flip over a gap. do you know what i am saying?

after watching the slave vid and shredding the combi bowl this morning i can't wait for this. everything will be so much more gnarly

Good idea, but the mechanics could be complicated...on the other hand I'm sure they could figure something out.

did everyone see my mention????:D:D:D:p

quetonto1
11-15-2009, 12:09 AM
hard mode !!!!!!!!!!!!!!!!!!!

well thats my day made