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Thread: Stoneridge Park (xbox/dlc)

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  1. #1
    Blazing a Trail xRiverKing's Avatar
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    Default Stoneridge Park (xbox/dlc)

    Hey guys, new to the community, just wanted to keep s3 alive by dropping some parks. This park is about 7 months old, so I touched it up a bit and decided to upload it as my first. I was inspired to start making parks from emerica, wiltzuh, old-schooler type parks.

    Let me know what you guys think - I'll add more parks if there is interest. Feed back would be appreciated if you guys think there is something I could work on for the future.

    BOOKMARK LINK - http://skate.ea.com/gallery?contentT...itemId=1607579










  2. #2
    Seeing the Light
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    looks sick, booked

  3. #3
    Blazing a Trail
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    Looks real good man, keep it up! As for tips on building here's whats worked for me - (long response because I'm in a typing mood, but may help)

    - Build one area at a time. I usually start with a house/Building or stair set that sets the mood for the park. I'll Build off and around that one piece. I NEVER square off the whole park then go back and fill in. I think it makes the whole process over whelming. My last park (Village Run) I started with a steep narrow stair set. Put shrubs next to it, built a building that made sense next to that and continued out piece by piece.

    - Use the basic pads only as a last resort. I try to always use a textured floor first whether its brick, sidewalks, or something flipped upside down, etc etc.

    - Use your guy as a measuring stick (best advice I ever got). Naturally you want to make sure your rails, ledges, and steps are at the correct height according to "real life". What I think a lot of guys forget is even though your not going to use a door, wall, or fence is if its set at a funny height it makes looking at the surroundings un-realistic reminding you that your playing a video game.

    - Details!!!
    -If you do use the basic pads as a floor rotate every other one so the patterns broken up.
    -When placing grass try to always use the hip grass or angled grass rather then just the flat pieces (helps create the feeling of being in the park rather then ON the park)
    -Make custom rails before resorting to the stock ones.
    -Real life has weeds in sidewalk cracks (don't go over board with it though), Trees aren't lined up perfect, bushes are sometimes crooked, etc etc.

    Hope this all helps, and like I said your park does look good!

  4. #4
    Fluckit Master briden's Avatar
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    Fun park man! Played a while earlier, nice mix of flow and detail.


    Quote Originally Posted by old-skooler-34 View Post
    -If you do use the basic pads as a floor rotate every other one so the patterns broken up.
    I'll agree with everything you said except this. It seriously bothers me when the pattern switches on every other pad, looks so unnatural. Depending on the light, it looks like one is raised higher than the next.
    Quote Originally Posted by momadaddy View Post
    i mostly play with myself now

  5. #5
    Satan's Finest Wiltzuh's Avatar
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    Damn old-skooler. Your comment made me feel myself as really bad park builder... I use basic paths, i build many areas in one park (usually), i use flat grass. Only tip, i use was this heighting tip. Dont hate me =)

  6. #6
    Blazing a Trail xRiverKing's Avatar
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    Hey thanks guys! Oldschooler - thanks for the report haha it was a good read thanks.

    I got some parks sitting that are waiting to get finished, so expect some more

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