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Thread: CNBS/Pandora Present: Park Storm Pt. 3 Port Venice

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  1. #1
    Blazing a Trail Ohmidineffect's Avatar
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    Default CNBS/Pandora Present: Park Storm Pt. 3 Port Venice


    In case you didn't already read the first two , park storm was an idea thought up by CNBS's team leader Duce in order to wake up the creativity in all of us. We all came up with a park theme one object and an area in the park and switched off with other team members to see what we came up with. I was given Duce's, an Italian square with outdoor seating for a restaurant and a gap across a canal.

    This is Port Venice, a small italian community known for it's cuisine and for being completely over run by skateboarders ever since someone knocked out a guard rail and began gapping the canal.


    The front of one of the restaurants, with small planters for quick grinds.


    Custom tables for grind combos.


    Benches by the canal gap.


    The gap itself.


    Bump to rails on the bridge.


    There are a bunch of stairs all over the spot.



    There are a grand total of THREE secret spots, one is really easy to find, one is a bit more difficult and the last one is an aneurysm.


    Overview!

    There are plenty of spots to hit in this park if you move everything around you'll find alot of gaps and things to hit that aren't obvious. I mixed up a couple ungrindables in here as well.

    http://skate.ea.com/gallery?contentT...itemId=1890759

    LINK! Enjoy!!!
    PSN: m00rg4n_FR33man_
    XBL: Ohmidineffect

    Pandora & The Devd Stck Collective.

    Bruh help me eat, buy a beat.
    soundcloud.com/nothing_neue

  2. #2
    Blazing a Trail Deacon's Avatar
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    That boat in picture 4, is that relative of Rofl's racit boat?

    Joking aside. This looks beautiful. Will deffo be shreding this bad boy.

  3. #3
    Yes You Can!
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    You know how every time you make a park I have some fucking feature I have to comment on and desperately hope to one day steal it's the fucking lunch tables holy shit they look good.

    This is the best park competition dealie I've seen, so far all three park storm parks have looked incredible.

  4. #4
    Awful Awfuls!
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    Quote Originally Posted by sarsparillo View Post
    the fucking lunch tables holy shit they look good.
    Couldnt agree more, everything looks good actually. Im definately liking these park storm parks! Now that my internet works again i can book em. I want an aneurysm!

  5. #5
    Blazing a Trail
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    Dude this is flucking dirty...That water...disgusting...just filthy! Talk about having the keys to ones cap heart you got em man*Hands ohmid keys*. I cannot wait until i move into my new house so i can play these new park storm caps.

    1- The custom benches(in pic 3)...man thats clever with the zen rails...nice! I like that you used catwalks for it too as it makes double grinds better looking. I'm pretty positive you’re the first to do this and my new philosophy for caps is that you’re not at the level if you dont have at least one never been done in your park.

    2- The layout of the canal, stairs, and bridge is solid! I really like it man

    3-Those mini planters in pic 2 look like a great spot for some low/fast pop tech grind lines.

    Its funny you got assigned to build this idea because about a month and a half ago i started planning out a remake of the venice canal with the rl bride and everything! Lol Glad you did it though cause I couldn't get it worked out in my head to ever start. Pumped to film here man...lets make a park storm video with yours, duces, mine, and whoever else's park storm that wants to get involved!

  6. #6
    Blazing a Trail Ohmidineffect's Avatar
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    Thanks guys! The real problem with this cap was the layout, nothing felt authentic, and then I had to figure out how I was gunna make less obvious gaps and secret spots and then I had an earthquake, luckily i stopped it. I hope you guys are enjoying it!
    PSN: m00rg4n_FR33man_
    XBL: Ohmidineffect

    Pandora & The Devd Stck Collective.

    Bruh help me eat, buy a beat.
    soundcloud.com/nothing_neue

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