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Fluckin' Hatchling
Such a nice find, deacon
worst part about these is the fact they have individual ambiances to them, where the designs that made the final game don't carry much of a difference to one another. Like OG, each of the the sections captured you in a unique way, where as in skate three, certain spots could be put somewhere else and only need a different style of rail to make it fit.
Edit Went looking at the blog deacon found, and i find this quote a little troubling
"I had about 10 days max to design each lot, it was a lot of quick sketches and on the fly meetings with producers & designers. Many of the lots in Skate 3 had specific modeling schedules, a modeler may have seven days or less to model gameplay for each lot. If the design was too elaborate it could get cut and if not elaborate enough would be a boring location so was a tight target to hit each time."
Last edited by Beansickle; 04-12-2012 at 04:52 PM.
Reason: added opinion
GT: EMB Malakai
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