Alternatively, you can set your first marker at the end of the clip, then a second one right next to it, so the cam comes to a stop at the end of the clip, like IRL. BUT this method doesn't work well if you're going balls fast.
here's what i learned from
Same general rules apply to the skate 3 editer as did in skate 2. This video helps explain a couple of nifty tricks such as long lense, fisheye, and how to prevent panback.