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Thread: Going to attempt to get funding for a new skate game. not skate 4.

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  1. #1
    Fluckit Master m.seven's Avatar
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    more power to you,but i gotta be honest with you since EA owns the rights to "flickit" another game w/o it would be a letdown to me.
    i've tried messing around with THPS after playing skate and i can't do it,doesn't feel right anymore.

  2. #2
    Blazing a Trail
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    i am really wondering if "flick it" is patented / protected... i've always heard you can't make a patent out of a software..
    and a similar system is used in Stoked...

  3. #3
    Der Mohn Tintenfisch PoppySquidJr's Avatar
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    Quote Originally Posted by Slamooh View Post
    i am really wondering if "flick it" is patented / protected... i've always heard you can't make a patent out of a software..
    and a similar system is used in Stoked...
    I think the EXACT control scheme is protected, since the ONLY similarity stoked has is the crouch and jump control. I think you'd run into issues with EA if you had all the same fliptrick controls, though.
    Regardless, I still play TH Proving Grounds on Sim Mode occasionally and have fun, I'm perfectly fine with a new control scheme.
    The artist formerly known as Luft

  4. #4
    Blazing a Trail
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    grab control is pretty much the same in stoked

  5. #5
    Der Mohn Tintenfisch PoppySquidJr's Avatar
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    Quote Originally Posted by Slamooh View Post
    grab control is pretty much the same in stoked
    More or less, but that isn't related to the flickit controls IIRC. I was referring to the issues you would get into if you copied the fliptrick function.
    The artist formerly known as Luft

  6. #6
    Seeing the Light Novel's Avatar
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    The fact that EA owns the rights to the 'flick-it" controls, is a point that, if i'm not mistaken was brought up by myself in a earlier thread.
    I'm well aware of this roadblock, and have been almost losing sleep over a way to propose an offer to buy the patent outright. I'm well aware that
    this isn't pennies and nickels we are discussing, but more in the terms of hundreds of thousands or low millions. Which is why this is the first issue i'm going to be taking on
    when I find initial investors. Don't get me wrong, I am not a company, and have little experience with programming, and design. I intend to give the money to someone
    who can take over. I want little to no part in the design, and distribution of the game. Making an offer on the control patent is the first thing that I'm going to cover when I start with the calls this winter (most of them set up already) I'm going into this with little experience in raising money and presenting a solid plan. I'm a teacher foremost, although I do have a secondary degree in marketing. I have a feeling that it's going to get very real, very fast and it might be a bit overwhelming if we actually see money coming through. I've got my fingers crossed, and i'm not going to pretend this is 'in the bag' already in any way, I know outright that this is a shot in the dark. I just refuse to play the same thing for years on end, when, with a little bit of initiative, we might be able to procure ourselves a little piece of satisfaction.
    http://www.soundcloud.com/ironyokes
    Humble sample nerdhop for you.

  7. #7
    Meth Graphic Manager InsideManager's Avatar
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    Good luck.

  8. #8
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    Rockstar needs to buy the right to the flickit controls and then make a new skateboarding game but not skate 4. imo would be amazing

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