i am really wondering if "flick it" is patented / protected... i've always heard you can't make a patent out of a software..
and a similar system is used in Stoked...
i am really wondering if "flick it" is patented / protected... i've always heard you can't make a patent out of a software..
and a similar system is used in Stoked...
I think the EXACT control scheme is protected, since the ONLY similarity stoked has is the crouch and jump control. I think you'd run into issues with EA if you had all the same fliptrick controls, though.
Regardless, I still play TH Proving Grounds on Sim Mode occasionally and have fun, I'm perfectly fine with a new control scheme.
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grab control is pretty much the same in stoked
The fact that EA owns the rights to the 'flick-it" controls, is a point that, if i'm not mistaken was brought up by myself in a earlier thread.
I'm well aware of this roadblock, and have been almost losing sleep over a way to propose an offer to buy the patent outright. I'm well aware that
this isn't pennies and nickels we are discussing, but more in the terms of hundreds of thousands or low millions. Which is why this is the first issue i'm going to be taking on
when I find initial investors. Don't get me wrong, I am not a company, and have little experience with programming, and design. I intend to give the money to someone
who can take over. I want little to no part in the design, and distribution of the game. Making an offer on the control patent is the first thing that I'm going to cover when I start with the calls this winter (most of them set up already) I'm going into this with little experience in raising money and presenting a solid plan. I'm a teacher foremost, although I do have a secondary degree in marketing. I have a feeling that it's going to get very real, very fast and it might be a bit overwhelming if we actually see money coming through. I've got my fingers crossed, and i'm not going to pretend this is 'in the bag' already in any way, I know outright that this is a shot in the dark. I just refuse to play the same thing for years on end, when, with a little bit of initiative, we might be able to procure ourselves a little piece of satisfaction.
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Rockstar needs to buy the right to the flickit controls and then make a new skateboarding game but not skate 4. imo would be amazing
How hard would it be to buy Flick it off of them?
They don't support the series anymore.. very clear..
I'm still quite surprised the other skate servers are still online.
I had an idea for Skate 3 when it was in development..
Some kind of environmental flex engine.. or something.. I dunno what I'm saying really.
Things like fences bending in when they are interacted with.. not sure if it's a next gen idea but would be cool.
I'm honestly drawing a blank for additions man.. I can't think of what they need to add..
Flatground stuff would be cool, but could be a bummer if implemented wrong.
We want to avoid Tony Hawk Playstyle.
Hm...
I can only think of additions to Flick it in itself..
No comply kick/heelflips, No Comply 360 flips, etc.
It would be really cool to see some new grabs thrown into Flick it..
Not sure if anyone played Shaun White's Skateboarding.. Not a huge fan of it but the grabs were something else
The big air, Snowboarding inspired style grabs.. where you flip the board up and grab it to complete a tweak kind of stuff.
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