Results 1 to 24 of 24

Thread: BMX The Game : Modifying Terrain

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Hill Giant Lvl. 99 Fecal Face's Avatar
    Join Date
    Jun 2012
    Location
    Denver
    Posts
    1,133
    Steam
    LowKeyIndustries
    XBL
    SteezOner

    Default

    Quote Originally Posted by NotedDerk View Post
    I like how the vignette looks just like skates, why it's on during park editor? no idea!
    that vignetting is ugly


    Quote Originally Posted by NotedDerk View Post
    I want a city to be absolutely covered with scooter kids, like pigeons or rats, and if you hit just one of them, their parents run over and break your board and you can only play the game again when you purchase another 'online pass', aka a new deck, at 49.99, minimum!

  2. #2
    Blazing a Trail Ruben_Williams's Avatar
    Join Date
    Sep 2011
    Location
    United Kingdom
    Posts
    769

    Default

    Finally a BMX game coming out but all we get to see is a lump of grass!

  3. #3
    Inna Check-Mate State Antwan's Avatar
    Join Date
    Sep 2009
    Location
    740
    Posts
    3,769
    XBL
    TheDietTea

    Default

    It's more than that though..
    It's already giving me ideas.
    I'm guessing every dot can be dragged up/down
    Imagine doing like full on dirt parks in the style of snow stuff..
    Like Dirt ledges.. Dirt half pipes.. shit. List goes on.

  4. #4
    Lb Magazine BladderBoy's Avatar
    Join Date
    Apr 2010
    Location
    Pasadena, CA
    Posts
    232

    Default

    This mockup has a beautiful interface.

    Just kidding.

    These guys need an art director sooooooo bad.

    Still watching this tho...
    Last edited by BladderBoy; 03-08-2013 at 04:18 PM.
    likebuttermag.com
    XBL: BladderBoy
    PSN: TheLikeButterGuy
    Steam: monthackma

  5. #5
    Blazing a Trail bengrover's Avatar
    Join Date
    Nov 2010
    Location
    Oxford, England
    Posts
    558
    PSN
    bengrover
    XBL
    bengrove

    Default

    I hope they change those shit fonts, design and genral layout.

    Lot of possibilities with this though.

  6. #6
    Amateur Flucker Dzyne9's Avatar
    Join Date
    Oct 2012
    Location
    Wisconsin
    Posts
    135
    PSN
    Dzyne9
    XBL
    Fear_the_Cupcake

    Default

    If they are actually going to use this style of control and combine it with a non-uniform rational b algorithm ( which it looks like) and their code is smart enough to know to weld adjacent vertices within constraints then it means perfectly smooth merging of sections and unlimited control over hips and curves. hopefully they have another control type in mind that will allow for sharp corners and edges, because this wont.
    Gorilla Kult & The Devd Stck Collective

  7. #7
    Lb Magazine BladderBoy's Avatar
    Join Date
    Apr 2010
    Location
    Pasadena, CA
    Posts
    232

    Default

    Quote Originally Posted by Dzyne9 View Post
    hopefully they have another control type in mind that will allow for sharp corners and edges, because this wont.
    Unless you get Bezier control over each point. That would be nice.
    likebuttermag.com
    XBL: BladderBoy
    PSN: TheLikeButterGuy
    Steam: monthackma

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •