It's more than that though..
It's already giving me ideas.
I'm guessing every dot can be dragged up/down
Imagine doing like full on dirt parks in the style of snow stuff..
Like Dirt ledges.. Dirt half pipes.. shit. List goes on.
It's more than that though..
It's already giving me ideas.
I'm guessing every dot can be dragged up/down
Imagine doing like full on dirt parks in the style of snow stuff..
Like Dirt ledges.. Dirt half pipes.. shit. List goes on.
This mockup has a beautiful interface.
Just kidding.
These guys need an art director sooooooo bad.
Still watching this tho...
Last edited by BladderBoy; 03-08-2013 at 04:18 PM.
I hope they change those shit fonts, design and genral layout.
Lot of possibilities with this though.
If they are actually going to use this style of control and combine it with a non-uniform rational b algorithm ( which it looks like) and their code is smart enough to know to weld adjacent vertices within constraints then it means perfectly smooth merging of sections and unlimited control over hips and curves. hopefully they have another control type in mind that will allow for sharp corners and edges, because this wont.
Gorilla Kult & The Devd Stck Collective
This
I know i wouldnt even want to be part of any team that has to take a modeling tool and incorporate it into a control mechanic in game. sounds like a nightmare. not sure how many people have done nurbs, nurms or editible patch modeling, but it can be a nightmare looking for that one vertice that didnt weld and left you with a seam. or when three weld together accidentally. I just see glitch free-for-all there.
Gorilla Kult & The Devd Stck Collective
holy shit balls.
Im sure thats just for dirt. Wth the sharp points and all that, I'd bet they have objects to put in to. But that looks amazing