Last edited by pawnluvguitarist; 08-12-2015 at 04:06 PM.
yup, that's the one. i think what's making it hard for me might be the spot im trying it on, i'm not sure. the rotation is kind of weird either way, since you have to jump left off the rail but spin right. it probably doesnt help that i'm trying to catch on the opposite side of the rail though.
So I had a whack at this no comply thing..
I went in with a few workarounds in mind.
While these things got me pretty close to a recreation I start to question just how real skate 2 trailers are.
Also to note, skate 3 having hardcore made it a bit easier to get something I liked.
1. Timing
2. Late no comply. These spots are pyramid shaped, there is a corner where you can "popless" no comply, this becomes a sort of footplant.
3. This "footplant" throws you into a perfect lock grind when done correctly, giving the illusion of one motion.
I've known about this for a while but this particular setup made it interesting again.
Sharing with anyone unaware if only to see a better version. Keep rollin.
https://youtube.com/watch?v=sXIBpCiBDLw
yeah snail thats one of them....
but for the life of me i cant get what i want...
roll up...
front feeble...
roll back in...
you basically have to lift the nose and turn...
ruining all of my arm work...
and making it look.....too much like a video game..
i feel like ive come to grips with this wallride out not being acceptably good looking...
lesigh
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