Looks Tony Hawk-ish, but in a good way. I like it.
Looks Tony Hawk-ish, but in a good way. I like it.
The artist formerly known as Luft
Looks challenging to skate haha.
check out the skate parks section if you need some inspiration.
I had an idea you're free to use, a mega ramp roll in with all the fixings..
Leads to a Step up rooftop landing that has a fun box..
Drops into a pool.
Could also google mega ramps If you want design ideas.
Whatever the case, good stuff.
if i made a skate game, it would focus on realism in the form of incredibly insane tricks being possible through repeated failed attempts. you would have to remember either different key combos or very specific mouse flicks or a combo of both, and it would be more small spot-restart centric. that would be a way to keep levels small and budget down. if you look at the rooftop, there are a whole lot of available lines. stairs, manny pad, bowl piece, quarterpipes, and a mini mega ramp to another roof
I would go crazy if I could make that stuff though.
If you're not planning for a game why restrict yourself that way?
Just sayin!
If you're setting it up for success however, then I would get it.
Not trying to down on you just saying go nuts if it hits ya.
why not?
i have to work a lot and other times bouts of creative block and psychotic depression keep me from really working on this stuff like i oughta but i feel like if i keep everything in the same project folder, eventually i'll have enough crap to actually call this a project or at least make a pretty looking kickstarter :P
Right on. The depression bit sucks.
If you can play nice with others though it wouldn't be impossible.
Get a team together, maybe even consider the indie studio route.
Set some goals, work on one at a time, achieve the dream.
Not to say it would be easy but effort/work ethic, and continuance/consistency would be key.
I think it's fair to say with anything you want done..
To plan it out and see what all it would take will make or break your passion for it.
Might take more than one try, have fallback options.
which shader do yall like best?