I like the animations. The skater's body is moving and alive.
I like the animations. The skater's body is moving and alive.
Horsehead
"like a gnarly dog on PCP with gold teeth biting your face."
I think the option to switch between cameras would be good.
Side scrolling cameras are okay for linear games.
I'm guessing you're approaching an open world game with the compacted spots just around that rooftop even.
Would be cool to see some bailing animations too!
Your game, just some ideas, if you want them.
Going to redesign all the characters to be much more basic, flat, lowpoly, and cartoony because it's looking more and more like mobile may be the best platform for someone like me to first try making a skateboarding game, also I plan to make the sillhouettes much more distinct and drive the "character driven" SSX tricky aspect of the game. the idea is still to have the same animation style and realism but at this point I'm pretty sure the scenery will be having an overhaul too
@antwan- bails is a good idea. I typically have more fun animating the skateboarding and figure bails in game wouls just be ragdoll physics, but I maybe can post a few examples up here since its true it would be smart to start looking early at how to make such a system
Last edited by wrayayrton; 10-02-2015 at 07:56 PM.
heres another video update with some new animations
at this point not entirely sure which character style imma use but here's the animations so far. all thats complete is basic riding, crouching, ollies, and landings from all positions I'm thinking of doing many different characters, each one getting 5 regular, 5 fakie, 5 switch, and 5 nollie tricks, and making the game 2D or 2.5D to keep it simple, perhaps expandable in the future
God-Speed fluckiteer.
Game looks fun as shit.
Really is impressive stuff Wray. I used to animate 2D 8-32 bit sprites. Another level here but it does take me back. The FULL crouch makes me think of boned Ollies. Could be cool to compensate crouch for height. Call me the idea guy haha.