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  1. #20
    Amateur Flucker wrayayrton's Avatar
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    Jul 2015
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    wrayayrton

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    Going to redesign all the characters to be much more basic, flat, lowpoly, and cartoony because it's looking more and more like mobile may be the best platform for someone like me to first try making a skateboarding game, also I plan to make the sillhouettes much more distinct and drive the "character driven" SSX tricky aspect of the game. the idea is still to have the same animation style and realism but at this point I'm pretty sure the scenery will be having an overhaul too

    @antwan- bails is a good idea. I typically have more fun animating the skateboarding and figure bails in game wouls just be ragdoll physics, but I maybe can post a few examples up here since its true it would be smart to start looking early at how to make such a system
    Last edited by wrayayrton; 10-02-2015 at 07:56 PM.

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