years if hype down the drain. kinda down about this especially after i found out that it was co-op
years if hype down the drain. kinda down about this especially after i found out that it was co-op
Years of development out the window, pretty shitty way to end it. I wasn't excited for the game at all, but I'm sure the team behind it put in endless hours into this project and Microsoft gutted it. I'm curious how shutting it down, at this point, was better then just letting the finished product go out. Their potential for return on their investment just went from anywhere from a flop, to a huge profit, but now it's nothing. The explanation for them pulling the plug on this game is fucking ridiculously vague as well, "We’re working hard to deliver an amazing lineup of games to our fans this year, including Halo Wars 2, Crackdown 3, State of Decay 2, Sea of Thieves and other great experiences." Since scalebound was going to be an xbox one exclusive, they basically said 'We're shutting down an exclusive game to you guys, to bring you other exclusives, that we might also cancel!'
Videos; www.youtube.com/derwreck
if the product isn't at an acceptable point, and it will cost x amount of money and y amount of time, and it's already costing too much to make it worthwhile, i could easily see why they shut it down. it was an extremely inefficient machine that cost more to run than the value of what it could produce.
it wasn't all or nothing. it was a studio taking way too long to be worth continually paying. it turned into a bad investment.
Last edited by EmmitBrown; 01-18-2017 at 05:09 PM.
no bother , for my tastes anyways, in my opinion the game looked like crap
When it's put that way I can kinda get what you're saying.
I suppose they could've overused the hours, milked them, but it didn't look like that to me.
It looked like a polished attempt, something that would definitely live up to if not surpass MGRR and DMC. Which were both good IMO.
I'll also add that they already invested some of the money
The game was near due to release
To end it all was to save how much REALLY?
Last edited by Antwan; 01-19-2017 at 07:54 AM.
let me google that for you...
http://www.eurogamer.net/articles/20...lopment-ceased
it's from over a week ago
edit:
"Scalebound was last seen in public back at Gamescom 2016 in August. Since then, the relationship between Microsoft and Osaka-based developer Platinum Games dramatically soured.
Work on the game took a serious knock last autumn, Eurogamer sources say, when several senior members of the development team were forced to take a month away from the pressure of the project's heavy workload.
These project members then returned, but Scalebound was now behind schedule. With continuing issues surrounding the game's engine and overdue deadlines, the decision was made that the project could no longer continue."
Last edited by EmmitBrown; 01-19-2017 at 09:34 AM.