always think about what we cant do currently and the future and it hit me..
what didnt skate do?
cant grind and wallride back into wall/ledge.
no idea how that would work right this moment but god damn it i can dream right?...
SUPPORT YOUR HOMIES...
if you use the carve feature in the air with a 90 degree air turning, you can land the trick, with the carve acting as the second part of the rotation.
To carve is basically what a boardslide on the rail is with the triggers fyi, but while riding around.
this also helped me land 360's on flat.
saunders...
why do you say "powerslide"
i can get the same but i only have to use one analog stick...
it sounds liek your using both analogs to rotate the lil 90 degree...
this true?
SUPPORT YOUR HOMIES...
I know the powerslide...
Im saying, why use both sticks to turn the last bit of the 180 when you can get the same results only using one analog.
Also note.
Each analog twists frontaide and backside differently.
So that's two different shifts or rotation animations to choose from.
SUPPORT YOUR HOMIES...
Ive got it in my head that its keeping my feet level, but you are right. I didnt try using just the proper direction on a single stick til now.
Shit once the game is flowing better and we can see the manipulations more, its seems like the left/right foot in air is controlled by toe/heel and/or bs/fs however you wanna look at it.
also called it powerslide because I wasnt sure what to call it either or a carve or speedcheck could do too xD, but if not mistaken I think it would be a mechanic to utilize on flush ledges to simply(lol) maneuver into the tail or nose, like in skate. I havent tested this thoroughly(literally one spot I've eyed in the demo to try it) but definitely might be getting a head of myself. something to figure out down the road.