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Thread: The Park builders thread for Tip's, Tricks, and Ideas!!!!!!!!!!!!

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  1. #1
    Blazing a Trail adda89ldn's Avatar
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    when i make a park, i usually forget to save and end up joining someones online sesh...

    yeah that's not what you're sposed to do. so i don't suggest it.

    also watch out for power cuts..

  2. #2
    administrator thesignguy's Avatar
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    here is my tip
    don't skate anyone elses park
    I have only maybe skated 2 or 3 other parks than my own
    makes mine seem like nobody elses
    OK maybe bad advice
    I cant get away from downward slanted parks
    I don't think my parks are like anyone elses, although I would have no idea
    watch your meter, worst enemy
    use half pads or smaller stuff when possible, if you have 75% of a big piece not showing try and find other ways to make it to save space
    don't overload the trees, trees specially big trees suck space like a bitch
    be creative, blah always equals blah
    I have been using premade corner, ramps, etc etc for my floor. the color change at the lip sucks visually but the generic flat floor is drab.
    hide gaps to nothingness, was my main gripe with my last park, it limits filming if you have a 100 foot drop between 2 objects
    don't overlap pads, i really hate this because it limits things, but I really hate when a overlapped pad or object changes and flickers ingame
    cater your park to your skating, if you cant enjoy it whats the point
    use different stuff, you can create just about anything you would want if you put your mind to it
    use snap, probably my biggest gripe is that you should be able to turn this on and off easier, if you don't use it it is taking valuable merges. If you have 2 objects snapped they are not merged, if they aren't snapped then it limits you to whatever you want to sink it into or something into it
    fine tune rotate is your friend. some objects give you fits merging even though they don't seem like they should. just move around in minute increments, pay attention to when it flashes blue. If you aren't happy with it slightly rotate it to see if you can get better placement. This is extremely useful with transition pieces, a slight rotation can give you a extra foot or 2 in the ground.
    nothing better than skating your park before completion, some things seem way cooler than they actual are. I always fine tune pieces every time I play in my park, that's why I hate when I skate someone elses park and it wont let me tweak.
    ".........................................."
    Helen Adams Keller

  3. #3
    Blazing a Trail
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    Color change - What sometimes works for me whether I'm 10% or 90% into a park and feeling stuck is a Color change. My last park "Function Form" I had big issues completing, It went from being bright and cheery colors to dark and dreary to what it is now - Neutral. Although it ended up Neutral in color every color change I did inspired me to finish another section.

    Also, texture change on wall components helps a lot too. If you don't like the windows with the city or factory look simply sink a skylight wedge into them.

  4. #4
    Blazing a Trail xRiverKing's Avatar
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    Idk if this has been used before, but I think this fountain I made in my upcoming park looks pretty good. It's rather simple haha, it can be easily modified.


  5. #5
    Blazing a Trail adda89ldn's Avatar
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    i made something like that.

    turned it into some kind of drainage system. yet to release the park. need to get my ps3 fixed :/

  6. #6
    Inna Check-Mate State Antwan's Avatar
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    Yeah RiverKing.. I like the way that looks, very nice.. Here's a few more of my ideas.






  7. #7
    Fluckit Master briden's Avatar
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    I'm going to copy-paste this from the kids table, I know it helped me a lot.

    Blending Strategies:

    There are two types of pieces: Lets call them ledge/rail or LR and PAD

    -PAD include: All Street Terrain, vert terrain, plaza terrain, mega terrain.
    -LR includes: All rails, ledges, catwalk pieces.
    -All other pieces are mixed and match you just have to try and see what they work with. Most things are PAD.

    ================================================== ==========

    -With collisions ON: you can put any LR piece inside any PAD piece. (LR in LR or PAD in PAD doesn't work.)

    -With collisions OFF: You can put multiple LR in LR, but then the combo cannot go into a PAD.
    OR you can usually put about 3+ PAD pieces together and usually only one or two UN-blended LR pieces.

    -If you now turn OFF collisions: You can now select all blended LR pieces and put them inside any PAD or blend of PADS.

    TIPS:
    ------------------------------------------------------------------------------------------------------------------
    Building a fancy handrail with tons of LR pieces. Build the whole thing in the air with collisions OFF. Select all LR pieces. Turn collisions ON and lower it into the stairs.

    Sometimes even with collisions ON you can blend the edges of like pieces.

    Blending too many pieces together may cause that object to become un-grindable so look out and test your park.

    Now for my own input


    One of my favorite objects to mess around with, Danny Way's Hawaiian Hut:




    Sink it for a small pyramid with ungrindable coping for corners, so many possibilities for this one:




    Or flip it over and sink it for a standard L-shaped ungrindable ledge, frontside and backside:





    One more quickie, spot in the vid @1:00



    Rotated Half Pipe Corner

    Quote Originally Posted by momadaddy View Post
    i mostly play with myself now

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