I did beta test work for Dave Mirra Freestyle BMX Remix. On Dave Mirra Freestyle BMX 2 and BMX XXX (Was Dave Mirra 3 until Shawn Rosen from Acclaim Max Sports screwed us over) I did alpha/beta testing and worked in R&D as a Freelance Design Consultant. Basically, besides playing the games a lot I got to work with the Level Designers in every point of level ideas, concept, layout, creation, and implementation. Getting to be part of the process from writing notes on paper for level ideas, to wireframing the inital base levels, then applying textures, and finally riding it was one of the most amazing things ever for me. My favorite thing in DMFBMX2 is "Replicant's Drop" which is the only Rail-2-Rail Offset Axis grind that a rider can be credited for in the game. The actual game engine couldn't properly cover those variables without making a PS2 just seize up everytime. Todd Robinson one of the LD's figured out a way to fake it, but wouldn't ever show me how he did it. All I know is that he has every corner of that building spot unmerged in wireframe. =)