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Thread: C.A.P. killed creativity.

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  1. #1
    FLuckin Mod Stevland's Avatar
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    I agree with the french bloke.

    I can see why people like CAP, simply because it gives them new things to skate. For me personally it's not that interesting. When I watch a PC video I can relate to the spots and the difficulty/creativity.
    When I watch a CAP video I have no idea about the spots. Yes, that rail may be a bitch to hit, but I don't know that and I'll probably never find out. I still watch the videos and I enjoy the CAPs and the skating, but it's no comparison to a PC video.
    And the horrible framerate of CAPs only adds up to that.

  2. #2
    Blazing a Trail
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    sign guy, when im talking about pools / bowls, im talking about the opportunity given by dryness... skateboarders took that opportunity and they were like "look at this empty pool, i'm pretty sure we can ride it even if it's not made for"... like skateboarders take opportunities in the street. its not the same opportunity at all when you go to a skatepark to ride perfectly shaped transitions. transitions are made for skateboarding, street isnt. and you're right, after that dryness thing, it was all about the best transition... at the same time, street skateboarding started to evolve too.
    but i've always thought skateboarding is about hitting something that is not meant for (that's certainly why i dont like transition... or is it the other way around ? i don't know...)

    its pretty hard to explain to be honest. i definitely agree with jerrel and stev.
    as steve says, I can relate to the spots and the difficulty/creativity in a PC video. not everyone in the community is obsessed about difficulty...i am.

    maybe its a wrong idea to mix rl and fakeskatebaording ...
    Last edited by Slamooh; 06-17-2011 at 05:55 AM.

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    administrator thesignguy's Avatar
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    I totally understand what you are saying. But I don't think it's creativity that is a basis for your argument. All you guys are just stating you side on weather you like cap street skating skate parks or vert. I just don't really see how that has anything to do with creativity but more with personal preference. I totally understand what stevland is saying about hitting a spot that's created, not knowing or understanding the difficulty of it. This comes to play certainly with filming. Sometimes the best angle kills all credibility of difficulty. But the viewers interpretation doesn't have anything to do with creativity. If the title of this thread was "any cap clip kills my viewing enjoyment" then I might be more on your side.
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    i don't see many opportunities in CAPS, standard ledges rails and stuff. sometimes parks are kinda twisted and i love it (vp, tno, ...) but most of the time its kinda bland, like a skatepark. even if you try hard, you dont have opportunities to get creative.
    and i think it has something to do with builders creativity.

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    UG/Popless Pioneer pawnluvguitarist's Avatar
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    "CAP killed creativity" is just too broad of a statement.

    There are people that were never creative and use the CAP parks as a crutch to just have new places to do the same old uncreative tricks.

    At the other end of the spectrum there are the guys that have always been creative, and CAP doesn't take away from their creativity it's just another outlet, another tool.

    It also comes down to the parks as well, personally I almost only skate SGs parks and the CAP Faction parks because they are either really creative parks, or so organic that they feel like an actual city, still tonnes of non obvious stuff to look for.

  6. #6
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    Quote Originally Posted by Slamooh View Post
    i don't see many opportunities in CAPS, standard ledges rails and stuff. sometimes parks are kinda twisted and i love it (vp, tno, ...) but most of the time its kinda bland, like a skatepark. even if you try hard, you dont have opportunities to get creative.
    and i think it has something to do with builders creativity.
    That has everything to do with the builder. Creativity is being able to do things with stuff that weren't meant for it. That is more or less the definition of skateboarding.

    I'm totally convinced that if we had more pieces to choose from in CAP we wouldn't have come as far as we have in creating interesting stuff. Now, you start with an idea and you have to look for pieces that could work when put together to form something completely different.

    I have never built a CAP which looks and feels like a skate park. I don't think any of the other guys on CAP Faction really have either. The parts in CAP suggest that the pieces should be used to create stuff that looks like a skate park which is why for me it is really a creative exercise for me to try and build something else.

    For me the point of not knowing if a spot is hard to hit or not is kind of moot. It doesn't even apply to real life skate videos because most people haven't skated any of the spots. I guess personally, skating (in game or in real life) is about expression, not competition.
    Last edited by rzrfvr; 06-17-2011 at 07:15 AM.

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    Blazing a Trail Ohmidineffect's Avatar
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    Agreed, I'm not gunna lie CAP parks for the most part puts a limit on how awesome you can skate, how ever not EVERYONE builds skate parks alot of us build cities for you to skate with custom buildings etc. these things make for beautiful natural ledges and gaps that sometimes we aren't even aware of. I think the best part about C.A.P. is skating other peoples things in ways that they didn't think to skate it. I rarely skate my own stuff unless it's for a promo or online with friends because I know the tricks I had in mind when I built it, I find it more fun to watch what people think of and film. I'm more offended that people are blaming it for the demise of creativity, because when I saw that you can build ANYTHING so long as you think creatively I was beyond stoked, a part of me gets bummed when I see people saying this sort of thing.

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    FLuckin Mod Stevland's Avatar
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    Quote Originally Posted by rzrfvr View Post
    For me the point of not knowing if a spot is hard to hit or not is kind of moot. It doesn't even apply to real life skate videos because most people haven't skated any of the spots. I guess personally, skating (in game or in real life) is about expression, not competition.
    like slammy said: "maybe its a wrong idea to mix rl and fakeskatebaording ... "

    and it is. most enders in videos are a matter of first try in skate. but that's another discussion.

  9. #9
    Blazing a Trail
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    I agree with Rzrfvr about this in relation to RL skate videos, you haven't skated them in RL but appreciate them for what they are surely?

    Regards CAP, I'm a CAP fiend myself, but I see it from an angle that (unless I missed something) no one has made too much point of...

    Most of the spots in PC are fairly generic, unlike RL where there is unlimited outside factors affecting spots and their skateability, PC is a manufactured city, most of the quirks/unique spots/lines wouldn't have been provided in game, whereas to me, in CAP, I can make all the little quirks and let people find them, in the cases of some of the boys i.e. Mathiys, they often find lines I didn't even realise I'd made.

    The problem, personally for me as a bit of a "park nazi" is that A LOT of parks, even well respected ones consist of variously styled stairs/rails and pretty generic lines, just made to look different, the spots aren't that creative themselves. Obviously there are also exceptions to this but that to me is why I end up skating some CAPs alot and most end up touched once and left/deleted.

    Just my 2 cents.

    Peace

  10. #10
    Moderator of Fluckit knexzor's Avatar
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    Quote Originally Posted by Stevland View Post
    I agree with the french bloke.

    I can see why people like CAP, simply because it gives them new things to skate. For me personally it's not that interesting. When I watch a PC video I can relate to the spots and the difficulty/creativity.
    When I watch a CAP video I have no idea about the spots.
    Yes, that rail may be a bitch to hit, but I don't know that and I'll probably never find out. I still watch the videos and I enjoy the CAPs and the skating, but it's no comparison to a PC video.
    And the horrible framerate of CAPs only adds up to that.
    Bold sums up my views.
    I might also add that most PC spots have the same 'I don't know how hard that was'-factor, atleast to me.
    Spots in general don't have the same impact on me as it did in OG/s2, perhaps because everything feels optimized to be easy-to-hit in skate 3.

    After they found pools what came next? Building the perfect transition to achieve what they wanted.
    Previously mentioned Pontus Alv actually does the exact opposite, he designed one of the parks here in Malmö and it has all the small, tight and quirky transitions you could wish for. Really hard to skate but really fun.
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  11. #11

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    my thoughts... create in pc with dropables

    http://www.youtube.com/user/IRONMONK.../1/qiL92O0N0Es

  12. #12

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    i had ppl constantly asking me where i was skating when i had clips up before editing my video.. they were skating all over the place trying to find dumpsters that werent there...

    creativity comes from within ones self. not whats on a screen
    whether you create caps, skate pc, or create object dropper spots in either cap or pc, you need the drive to do so. not to mention meticulously laying tricks down at these places...

    Im sure that not 1 person in the community has "creatively" filmed in 100% of the pc, not to mention the thousands of caps creatively thought up by those minds..

    I didnt play skate for like 8-9 months and when I came back, it almost felt like a brand new game.

    Mabey a break would do you good Jerr...
    Or skate 4 lolz

    or take an empty spot and fill the bastard with droppables, and get creative
    Example Below

    http://www.youtube.com/user/IRONMONK.../1/qiL92O0N0Es
    Last edited by B4NE1; 06-20-2011 at 11:27 AM. Reason: missing text

  13. #13
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    I can find new spots and combinations on a daily basis...............

    Don't get me wrong...........

  14. #14

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    You honestly think wed be better off with just PC and no CAP? CAP saved this game from the grips of PC and its crappiness.

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    Quote Originally Posted by zodas View Post
    You honestly think wed be better off with just PC and no CAP? CAP saved this game from the grips of PC and its crappiness.
    this. that is all

  16. #16
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    Quote Originally Posted by zodas View Post
    You honestly think wed be better off with just PC and no CAP? CAP saved this game from the grips of PC and its crappiness.
    Yes, definately yes! Edit: In reference to CAP saving this game... That was a bit unclear

    Here's a different take on this whole discussion.

    In a sense, the object dropper kind of killed parts of PC I think in combination with CAP. I'm strictly talking about for the developers now. When I look at PC I see what a lot of you see: copied spots, too much open space etc.

    The reason for this isn't directly that they decided to throw in the object dropper and CAP but the fact that they tried to do it while also building PC. They didn't have the time to build a great city like San Vanelona and also come up with a lot of great objects for CAP.

    I have no insight in the development process but my guess is that at least some of the guys who designed the city also did stuff that ended up in CAP and object dropper. And they did it more or less at the same time. In my opinion that resulted in having lots of CAP objects in PC and not the other way around.

    In SV and NSV there where a ton of different looking trees and benches that where specific for a certain area. In PC, you can see the same tree in many different places and the same texture in different areas. This is probably not laziness but rather a shortage of time and a mentality that said: CAP and PC share a lot of assets so why not take a CAP-approach when building the city, the players can improve it with the object dropper.

    In short: CAP helped kill creativity (for the developers). But deadlines was the real culprit.
    Last edited by rzrfvr; 06-22-2011 at 05:18 AM. Reason: Clarifying my yes

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    They did have the time to build a great city

    They were just stupid by announcing the game incl. the month they would release it in so early.

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    Quote Originally Posted by jerr bear View Post
    They did have the time to build a great city

    They were just stupid by announcing the game incl. the month they would release it in so early.
    That is hardly a decision taken by the developers.
    Member/Founder of CAP Faction

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    I'm talking both ea and the actual developers.

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    the whole city is a c.a.p...

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    i know im late to the party here but, no it didnt kill anything. if u build objects to cater to a specific trick then sure that makes it easy but on the other hand it takes a load of creativity to build some of these parks. and if anyone thinks that a trick/line isnt creative simply because its in a created park, i offer this witty retort. "YOUR MOM". some one once said to me " its not about the spot you skate., its about how you skate the spot." lulz. i think that applies to CAP as well. thats my 2 cents. take it what it is.

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