I'm talking both ea and the actual developers.
the whole city is a c.a.p...
i don't know about killing creativity, but CAP footage looks terrible and i refuse to use it in anything.
gitCHu ONe. [14|Dec 11:33 AM]: fluckit itself is not natural
------
[02:24 PM] saunders420: looks dope
[02:26 PM] saunders420: nvm looks gay
------
[11:13 AM] Richie x Jackson: horsehead you a juggalo?
I'm late to the party. CAP isn't killing creativity. It's just creating a different kind of creativity. Making an environment that looks and feels real with the (broken) tools you're given is comparable to the same creativity that brought about popless and all of the other little tricks that people use to make their clips look great. I've made a few CAP's (not very good ones) and the fun is in making them. I hardly ever skate CAP's and I've never used a CAP clip in a video and (probably) never will. I think they're two separate things, both made to entertain someone with a skateboarding mindset. Who hasn't thought about designing their own park at least once? I don't think that the skating done in CAP is that great for a lot of reasons, one of them being that it will never look like a real city. People have come incredibly close and I applaud their efforts and skills, but it's always just not quite there. I also can't relate to CAP tricks, like people have mentioned. If I've never been there in game how do I know how hard it is? I also can never get the skating through the city feel in CAP, which is what I'm into. I'm not that stoked about setting a session marker and just trying a trick for an hour. I want to start at point A and eventually end up at point B and skate shit in between. In order to make an environment that looks real you're basically dropping the area that you can use down to 7-11 parking lot size. I can't cruise around in that, it's booooorrrriiiing. I have other points but I stopped caring about typing this about 2 sentences in.
Oh and Robley, we all know you skated that curved CAP rail in Megamyth.