bs 180 nosegrab to noseblunt on any transition with some vert.
Adda came up with this a few years ago and I'm still trying from time to time, but never got a clean one. Maybe easier as I think but I cant do this...
bs 180 nosegrab to noseblunt on any transition with some vert.
Adda came up with this a few years ago and I'm still trying from time to time, but never got a clean one. Maybe easier as I think but I cant do this...
!!!
i found a spot in s3 where i can do wallrides out of 50-50 consistently, i'll try to get a clip on my phone today to show you all
to add to the thread, i'll share something i've gotten once on accident, forgot to save, and havent been able to replicate: bs smith popover bs flip out. ive done it only once, if anyone can get that consistent i'll be amazed
that ug was hilarious hahahah...
snail i wanna see this..
100 and slo mo....
SUPPORT YOUR HOMIES...
still no idea what this ray barbee no comply talk is all about.. just went and watched all the teasers and trailers for s3 and s2 and i couldnt find anything
RISE Sorable: why do something in a game you can do in real life
Quite a few things were confusingly low in skate 2 before release.
Low tre flip, no comply, even footplants looked a bit better.
What I really don't get is how sound quality changed!
Even rolling and powersliding wheels sounded different in the trailers.
https://youtube.com/watch?v=7MbCGXvOeHI
Couldn't find a better quality one. No comply 1:55
HEY DEMZ
first try wednesdays bro
Last edited by pawnluvguitarist; 08-12-2015 at 05:06 PM.
yup, that's the one. i think what's making it hard for me might be the spot im trying it on, i'm not sure. the rotation is kind of weird either way, since you have to jump left off the rail but spin right. it probably doesnt help that i'm trying to catch on the opposite side of the rail though.
So I had a whack at this no comply thing..
I went in with a few workarounds in mind.
While these things got me pretty close to a recreation I start to question just how real skate 2 trailers are.
Also to note, skate 3 having hardcore made it a bit easier to get something I liked.
1. Timing
2. Late no comply. These spots are pyramid shaped, there is a corner where you can "popless" no comply, this becomes a sort of footplant.
3. This "footplant" throws you into a perfect lock grind when done correctly, giving the illusion of one motion.
I've known about this for a while but this particular setup made it interesting again.
Sharing with anyone unaware if only to see a better version. Keep rollin.
https://youtube.com/watch?v=sXIBpCiBDLw
yeah snail thats one of them....
but for the life of me i cant get what i want...
roll up...
front feeble...
roll back in...
you basically have to lift the nose and turn...
ruining all of my arm work...
and making it look.....too much like a video game..
i feel like ive come to grips with this wallride out not being acceptably good looking...
lesigh
SUPPORT YOUR HOMIES...
"She had a fanny like a packet of cheddar and onion McCoys. 50p. High fat content. Stunk of coagulted cow-juice. Udder shudder. Chop an onion. Makes you cry. So did her snatch. Growled at me like a rapist's dog. My favourite crisps."
flatground, bigflip late backfoot flip.
ive done 13 on flat throughout the entire skate series.
it is among the hardest flatground trick you can ever pull off.
trust me...im the king of flatground.
try to do this trick and i gurantee you time will pass and before you know it, it will be midnight....and youll be nowhere close to landing the dreaded bigflip late backfoot flip
IM A BOSS ASS BITCH
u kno i got these hitman.. along with fs 180 double late backfoot heels
RISE Sorable: why do something in a game you can do in real life
what i want...
roll up...
feeble sideways.....not standing straight up...
legs left. arms all the way right........like ed t....
roll back into barrier / wall
this is what i get...
if i get the feeble the way i want....
the back trucks slip off into a weird sideways board slide hinged by the front trucks...
if i feeble incorrectly...
he stands straight up on the barrier making the drop off button push him over to the other side...
so i get this a lot...
SUPPORT YOUR HOMIES...
Demz I had a quick go..
I was surprised you were using those barriers. I'm familiar with them!
Made me want to try.
Here's what seems likely, just a few attempts though I could be wrong.
I did a smith, not a long one just a quick kiss, this kept me sideways.
So in theory you could maybe do a backwards feeble as to not lean toward the top of barrier thus leaning into it instead. I don't think feebles are doable for this reason. I also got a pretty clean 50-50 before flopping to my face.
So some things I would try;
Pump up it, obviously you got that part down.
Powerslide into the grind.
Play with grind distance, maybe try a couple smith grinds instead.
As for arms and all that.. Good luck. Not anything I've ever studied in the games. Did this infront of 2nd and navy, might be a good place to start. Text wall hell!!
https://youtube.com/watch?v=yS_WRpQgA3E
Southie inspired me to learn to pop off blunts smothly. I managed to learn that off of curbs/ledges and rails, but never ever in bowls or ramps :/
You sexy mother fucker. Get in my life.
Horsehead
"like a gnarly dog on PCP with gold teeth biting your face."
heres one i've never seen anyone do.. stale varial to indy, switch to melon mid flip, varial to mute. a lot going on here haha. i love fucking with varials while flipping and rotating.
https://m.youtube.com/watch?v=afN0t4BEPpk
also, a true NBDIS as far as i'm concerned: body flips into footplants. downright impossible
RISE Sorable: why do something in a game you can do in real life
is that varial mid air hand switching flippin madness considered realistic ?
i think i already done or saw some body flip to footplant, but its blurry in my head, gonna try em out
i wouldnt necessarily call that trick Realistic, just really hard haha. some of those mid air varials can look quite realistic and they all look cool. plus people do do them like that on vert ramps. shaun white throws heelflips in there
RISE Sorable: why do something in a game you can do in real life
its already been done for sure since its so simple, but i tought the animation was really nice,
no comply north (aka no comply front foot, aka no comply judo kick in your chest)
I used to think you couldn't do wallride to footplants but all it took was the right setup.
I could just suck, that's a possibility haha.
I have a challenge more than a trick..
In front of the shark jump, the wall on the right is a skinny ledge bomb if you get up there.
Use a Decked Quarter Pipe.
I made it past 3 pillars so far and that was after starting to figure it out haha.
I skipped the first two as to start its a bit slow there.
Who can make it to the end?
i keep clicking snail's sig. as far as i know, judging from the title of that clip, that's never been done in skate...unless skate has a hot coffee mod im not aware of
hey demz i found a sport you can wallride out of. going to play with it a bit to see if i can get anything looking nice. maybe feeble or something but here
edit: the wall and ledge overlap so i think with the right angle you can go off one and ride down smoothly. i may also be drunk though
Demz your feeble idea on the barrier could be possible if you locked the feeble, to prevent the sliding, and press a drop button to cancel the grind. just super tricky getting a locked feeble animation.
i think i made a line with the bs smith bs flip popover mentioned, then i did a sketchy bs smith bigflip popover which surprisingly was easier than the bs flip out haha i'll try to post it
ive still yet to see a real lookin wallride nollie/nosebash. you can slap onto the wall sideways and kinda make it work but it looks more like a wallie, like this one i did
https://youtu.be/CxEWKRTG1bs?t=28s
but what i want is for the back wheels to never hit the wall at all, just like a real wallride nollie
best example is danny renaud's in lotm at like 8 seconds
https://www.youtube.com/watch?v=Q5-Hdm4I-oY
STREET
BEERZ