Pre-Alpha codes are going out. just got mine!
FYI System requirements: Intel core i5 2Ghz / 1GB HDD space / 4GB RAM / GeForce GTX 460 or equivalent
I think i got that covered Trolololol
Pre-Alpha codes are going out. just got mine!
FYI System requirements: Intel core i5 2Ghz / 1GB HDD space / 4GB RAM / GeForce GTX 460 or equivalent
I think i got that covered Trolololol
Last edited by Roccityroller; 07-02-2015 at 07:57 AM.
Is there a way you can capture your character casually rolling around.
I'm not really a inline guy but I'd love to see his hips and legs and arMs adjust while preparing for tricks.
Some knee bend action maybe...
SUPPORT YOUR HOMIES...
ha it does look a bit stiff but thats probablybecause of lot of the transition between animations isnt in yet...
looks like it has massive potential though...
his underwear through the shirt is hurting my face from laughing so much hahahaha
SUPPORT YOUR HOMIES...
Still haven't gotten my email :/
EDIT: Nevermind, Kickstarter did a dumb and used an old email instead of the one I told it to. Trying it now!
Last edited by PoppySquidJr; 07-02-2015 at 10:12 PM.
The artist formerly known as Luft
No shit. Not too shabby.
Park the only spot for now?
Curious about controls too.
yea, just the park and the long guardrail leading to the mall.
Controls are a solid foundation, but not too much function to them just yet. Everything's a bit stiff and such, given its early stage. Seems to have a lot of potential though.
Best I could do so far with the video editor. It certainly isn't skate's, but given the game's current state this is incredibly impressive.
Last edited by PoppySquidJr; 07-02-2015 at 11:48 PM.
The artist formerly known as Luft
Hit select in the replay editor to select "Fixed camera" and you can move it around, zoom in/out, etc. then you can hit X (square on ps controller) to set a keyframe
The artist formerly known as Luft
Yo momma if you have a nvidia car you can use shadowplay, set it up in geforce experience.
you could also download msi afterburner or fraps if you want to record your gameplay.
good find on the sneak around.
still cant get over 1 guy doing this development by himself for such a long time. Kudos to him.
Last edited by saunders420; 07-03-2015 at 05:30 PM.
In case you didn't catch my response in chat:
New [03-07, 20:22] Luftwaffe: (I really wanna get the hang of editing for my own sake, and I don't trust myself to do other peoples' clips justice)
New [03-07, 20:21] Luftwaffe: definitely*
New [03-07, 20:21] Luftwaffe: Well I wanna throw together my own first, but after that defintiely
The artist formerly known as Luft
Cheers Luft, was actually interested in the control scheme though.
Press a button, joystick action, etc?
Mall footy? Waitin for it! Kickstarter vid had me pretty geeked.
Someone please ride up that ramp to grind the balcony rail if it lets you.
Jumping/Crouching is a Trigger, right now it's a binary function but hopefully gets pressure sensitivity in the future
Grinds are done with both analog sticks in unison, grabs are largely broken right now. Body flips are done with right stick, although flatspin is the only one implemented
You move forward with A, similarly to pushing in skate. Tap for a small stride, hold for full strides.
Spins can be done with left stick or LB/RB, so that you can spin one way while jumping another or setting up a certain grind
Last edited by PoppySquidJr; 07-03-2015 at 09:39 PM.
The artist formerly known as Luft
I'm down for a video, i can start stacking some clips. I feel that i'm going to be too lazy to install adobe for awhile so that's prolly the fastest way to get a vid out. I've been busy so i've only got like an hour of play but i'm impressed. the style on the mo cap is so good. i am verry excited for this.
does grind have balance ? or the rider just ''magnetize'' on the rail ?
the animation and graphic remind me of thps
The artist formerly known as Luft
I'm already starting to get more clips, I'll save these for a collab if everyone's down
The artist formerly known as Luft
Fraps is one of the least resource demanding softwares out there. it's used as a framrate benchmarking tool so it's made to be light.
http://www.fraps.com/download.php
I have a uh... "registered" version that I grabbed from a visit to a bay a few years ago. I don't necessarily condone that but while I have it I might as well use it.
Also for reference to quality, For the record roc/moma, I have to run the game on all the lowest settings and the best quality I can get is 720p60FPS, just for the record in case we wanted to all try to get the same resolution and framerate for a video
The artist formerly known as Luft
no worries i can still play at 1080p
i got 4 clips so far that are at 1080 tho
It looks decent though, i like the graphics and character customization (the outfits they wearing).
https://vimeo.com/131143203
But, i'm not a fan of Rollerblading... so i'm thinking of buying it if it's not to expensive. Just to see what they made of it.
Currently working on something!...
This popped up on Reddit today, thought it might help.
(Images such as ">^" Imply up-right diagonal, X implies no input)
(Left Analog Stick is labelled "L", Right "R" respectively)
These are all assumed right food leading, mirror horizontally for left
---L---R---GRIND
---^---^---X-Grind
-->^--^---Soul
--->---^---Soyale
-->v--^--- Pornstar
--<v--^---Mistrial
---<---^---Mizou
--<^--^---Acid
---X---<--Fast Slide
---X--->--Pud Slide
---<---X--Backslide
--->---X--Torqueslide
---<---<--Royale
--->--->--Full Torque
--->---<--Unity/Savannah
---<--->--Cab driver
---X---^--Makio/Fishbrain