Last edited by Jebotek; 06-30-2011 at 04:30 AM.
I think saying CAP killed creativity is very short sighted, but what ever thats your opinion and I respect that.
CAP in itself is creative. It takes time, effort, and imagination to create a environment that looks and feels like a real place. I agree that CAP clips can look very bad on film, however that depends on how you film it and what CAP you are skating. CAP Faction & Pandora to name just two have made some very realistic looking locations with interesting spots that aren't obvious that allow you to find your own way to skate it.
I love PC in general (the old factory area, down town, and the Daly estates etc. and I often find new spots when skating about or find a different way to hit an old spot. However my fav environment to skate is a school ( s1 and s2 had Willow/GED etC) however in S3 the PC college doesn't have that feel. I know I can always go back and play s1 and s2 but I am a sucker for s3 at times.
I'd still play the game without CAP, however after much searching (and also now building) I now have a nice collection of varied and realistic looking schoool locations toskate, and in turn I have added longevity to the game for me.
My whole focus is creativity
STILL going strong my friend
if you haven't seen my videos you might think it's dead
and I'm not even up my ass haha
I watch people's videos with intent to avoid what everyone's doing.
Been doing it for 4 years..
If you let go of the bullshit boundaries you call realism you might learn a few things
that you could even add to your own realistic style..
but have fun yeah.. creativity is in approach
fun is in not caring what they think.
Are you saying I'm not being creative within my rather realistic style? I do think I'm innovative for that matter, or at least distinguish myself from others.
And I don't think boundaries are bullshit, they add a sense of challenge to the game.
Jerr if I wanted to direct something at you I would use your name
That's my opinion and it's directed to anyone not looking at the big picture
in the long run what you consider realistic is based on real life skateboarding
which always changes, someone always pushing the bar
eventually someone is going to make something fake reality so what is the point.
You're going to wait until you see that video to consider trying it in the game..
and you can keep responding to my responses but I will lose interest soon
just as I lose interest in seeing the same flips and grinds in different spots.
Once you go out of your comfort zone is when you're getting creative if you ask me
there's too much realism.
wtf?
That might be how you would approach "realism", but I think most peeps out there don't.
And isn't it obvious I feel approached? Considering my previous post, my style is rather realistic and you know.. I'm the OP after all...
It seems you've already pulled all these conclusions but many don't seem to be true at all.
Prowlin the filming on that last hardflip was GORGEOUSSSSSS
Here's why I've drawn the conclusion jerr
Let's look at our trick base back in OG and Skate 2
Would you say Wallies and popless tricks were less popular back then?
Actually it's not really a question.. our production value and number of members
has gone up significantly.. less realism because of less members
Which we had our realistic skaters and our fun oats whatever you want to call it skaters
and even then realism as defined by others is never the same..
I'm saying realism and OATS are different.. while OATS can be realistic I think it's more of a fun less confined version of fake skating
Realism as I've seen it in the community was slowly defined, first real stance
eventually popless, perfect lock and now it has expanded a little bit but overall
I hate to see creativity lost because of restriction I know people are more capable and I guess that upsets me
I can draw whatever conclusions I want and no one has to agree
But I've been around for a while, I'm just making sense of it..
Agree or not I think I've made my point and am done responding.
I think, that in many cases, creativity wasn't lost because of restrictions, because these restrictions were the drive for some people to choose EA skate over Tony Hawk's ride in the first place.
I also think it's still the drive for many peeps to play.
Like me, I think many kids out there have come up with really new stuff (out of their box too), but simply didn't like the way it looked or had another reason to not use those tricks. But that's a matter of taste and another topic (;
Oh and yeah of course you can draw whatever conclusion you want, of course we don't have to agree.
hooray for answers!!
Never lead,
Never follow,
Always walk alone.