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  1. #1
    FLUCK Stokenstein's Avatar
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    I backed and I don’t have a PC.

    That said, having not even played the game (I’m waiting for Xbox), I can tell that Session really needs some focus put into physics and the overall feel of being on the board. Skate felt like skateboarding through and through and that showed even just watching other people’s footage. Whether you were skating a ledge, a bowl, handrail, speed checking down a hill, or skating flat ground, Skate felt nearly perfect outside of a few quirks. For me it is the standard that has to be met.

    However, I think the falling amount of content being shared is more due to the community not being large to begin with and a final product being so far in the distance or really not even a guarantee at all.

  2. #2
    Blazing a Trail HCH Media's Avatar
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    [QUOTE=Stokenstein;182262]I backed and I don’t have a PC.


    However, I think the falling amount of content being shared is more due to the community not being large to begin with and a final product being so far in the distance or really not even a guarantee at all.[/QUOTE

    like i sayd im sick of defending my self for posting ea skate videos and i´m even more sick of the dislikes from fluckit members .. its a true shame getting 20 dislikes from a skate webside .. and how to fix it makes me even more sick .. i delete my videos and just reupload to youtube and dont post it here ... and it fixes the problem or atleast it takes weeks to get 3 dislikes ( maybe the same guy with 3 accounts ) ..

    and i see this on every ea skate video that other members post too . fucking shame

  3. #3
    FLUCK Stokenstein's Avatar
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    Quote Originally Posted by HCH Media View Post
    Quote Originally Posted by Stokenstein View Post
    I backed and I don’t have a PC.


    However, I think the falling amount of content being shared is more due to the community not being large to begin with and a final product being so far in the distance or really not even a guarantee at all.
    like i sayd im sick of defending my self for posting ea skate videos and i´m even more sick of the dislikes from fluckit members .. its a true shame getting 20 dislikes from a skate webside .. and how to fix it makes me even more sick .. i delete my videos and just reupload to youtube and dont post it here ... and it fixes the problem or atleast it takes weeks to get 3 dislikes ( maybe the same guy with 3 accounts ) ..

    and i see this on every ea skate video that other members post too . fucking shame
    Scratch my last message if you saw it, I see what you’re saying. Yeah, I don’t know whatsup if people are disliking your vids on YouTube. At least around here I don’t see any weird Session vs Skate rivalry and I feel like most people playing Session here were and are huge fans of Skate. Not exactly sure where that reaction to your vids is coming from. I dig your stuff!

  4. #4
    Amateur Flucker
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    I have only noticed weird dislikes on Session related content. Every new skate content I've seen recently has had high likes to dislikes.

    Though I can sympathize with the critique of the early access build, I don't believe it's a reason to not promote the game. The grinds certainly are not the same as skate, but I do believe the controls make sense in their own right. The magnetism of it is what's a little too strong, and the animations aren't quite there on the way into the grind. Once I learned the controls for grinds, it's felt more natural to me than skate. Being able to nosegrind with the other stick as if it's my other foot feels so much nicer for instance. I mean, they plan on implementing catching flip tricks, an exit button from grinds, double grinds, and balancing points to the physics. I personally have faith they will make grinds feel more natural.

    I'm not going to just stop making content for the game because of details that aren't fleshed out and have an entire year and plus some to sort out. And a lot of what I do and see around can come out looking very smoothly. Lines are much more satisfying. Flick tricks make much more sense and feel natural. If the board didn't cut through the feet and the animations fleshed out, the game will look great.

    The main thing I'm concerned about is whether we get an advanced free cam. I don't want forced camera options. If we don't get that, that will be the most disappointing let down of the game for me.

    I was just so pumped seeing everyone's styles shine through in the prison demo, then everyone vanish when the real park drops. It's like, what was the point of filming in the prison demo to begin with?

    I had my skate games and 2 controllers stolen from me, so my focus has shifted toward promoting this new game. I honestly miss the hell out of skate, but if someone who really wants to build another simulator even more true to skateboarding and with honest experienced background in skateboarding, I'm not going to ditch them out when they release a dope park for us to enjoy because of perceived hate toward EA's franchise.

    Quote Originally Posted by Demzilla View Post
    also i spent an hour doing a backside flip up inbetween those dividers like your nollie flip.
    shit took for ever not to roll into the bench after.
    ...been waiting to see this forever. I'm the only one I've seen even go through these dividers. Nollie flip powerslide, fakie flip, and a hardflip. Would be dope to actually see a 180 through there...

    oh and was going to mention.. those little reverts they added in the new park feel amazing. fleshed out animations they will look soo buttery.
    Last edited by scharkey; 03-16-2018 at 07:43 AM.
    Scharkey

  5. #5
    FLuckin Mod Demzilla's Avatar
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    also have a bunch of wacky wallrides lol
    SUPPORT YOUR HOMIES...

  6. #6
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    Quote Originally Posted by Demzilla View Post


    also have a bunch of wacky wallrides lol
    Even if it's caveman graphics I love this. I want more. That bs flip was perfect. The rotation was perfect. Just something for my eyes to feed on until the next update.

    And I still have my fingers crossed for skate 4, competition between games would be great. Competition is always good. But these devs have passion and are not being led by soul suckers, so I respectfully hold faith in them.
    Scharkey

  7. #7
    Blazing a Trail Monk's Avatar
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    I get what you are saying but at the same time I don't get what you are saying.. I'm with Scharkey 100% on this. This is a pre-alpha build and the past Dev Q&A Live Stream they had the other day ( and every month if you backed them) they did say that character customization and filming was in the works. I personally had about an hour PM chat with the graphics designer and he was asking me about what i liked best and the worst from the replay editor from the EA skate series... you have to understand this is 2-3 dudes(they hired 2 more) that are not working under a budget of a multi-million dollar corporation.. so yes things will be sketchy. longer than shorter tbh, but they are so far ahead of what they have right now as for everything feeling natural.

    To me.. personally I value your opinions but Demz i disagree with you on this quote "if you prefer this mechanic to skate than...you really never played skate the right way or you just didnt like the grinding in skate..i dont understand how there is a middle ground coming from the greatest skate simulater we ever had." I feel I played skate VERY much the right way and i like this system 1000x better. To each ones own tho.. but also IMO if you know about it and are not participating in the early stages of development with ideas..... then you don't have the right to bitch about the final product. My opinion. so hopefully we will be seeing you at the end of this yellow brick road.

    And HC- ive never disliked a skate video in my life on YT- real or fakeskate... x7 Albert doesnt count.
    Last edited by Monk; 03-18-2018 at 05:23 PM.

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