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Thread: Why was this never implemented?

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  1. #1
    FLuckin Mod Demzilla's Avatar
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    cool idea...


    the way the game engine works with how fast tricks are performed and how tricks are linked via the animation system i dont think this is possible on our current gen of consoles.
    every time you made a adjustment to your animation the engine would have to be able to accommodate right then and there and that would need a shit ton of resources from the engine and console alike.


    animation notes..
    the reason the games never looks like rob and big is because the links between the animations has to be smoothed in case you perform them during other tricks...ie..kickflip out of a tailslide.
    crouch............................................ .same all around
    kick flip.............................................s pecific
    catch animation / float animation........specific (the tweak animations we swap)
    landing animation..............................specific
    the game has to recognize these items and other shit when going from something to another.
    the animation in rob and big was just pure capture.
    so if you remember rob kickflipin up that curb imagine that same animation going down 10..
    it would look fucking hilarious.

    this idea is possible...
    but its hurdle is an amazing custom engine to even be able to handle the work load.
    and a console that could handle that work load.
    SUPPORT YOUR HOMIES...

  2. #2
    Halcyon emericaridr11's Avatar
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    emericaridr11

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    had a idea like this too.....

    MoCap like 20 skaters (all nice different styles).... then you could assign any one of those tricks (from any motion captured skater) to any one of your tricks....example

    Carroll Kickflips
    Hsu Treflips
    Reynolds Shoves
    Dills Varials
    RobbyD pushing
    and so on

    you could assign ANY mocapped skater to ANY trick you have, with like 20 skaters motion captured skaters to choose from the combos (style) would go on for a long time.... and people would all have (for the most part) different styles (as a whole)

    love the idea man, only if
    Last edited by emericaridr11; 03-26-2012 at 10:09 AM.

  3. #3
    Blazing a Trail Deacon's Avatar
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    Quote Originally Posted by emericaridr11 View Post
    had a idea like this too.....

    MoCap like 20 skaters (all nice different styles).... then you could assign any one of those tricks (from any motion captured skater) to any one of your tricks....example

    Carroll Kickflips
    Hsu Treflips
    Reynolds Shoves
    Dills Varials
    Drydeks pushing
    and so on

    you could assign ANY mocapped skater to ANY trick you have, with like 20 skaters motion captured skaters to choose from the combos (style) would go on for a long time.... and people would all have (for the most part) different styles (as a whole)

    love the idea man, only if
    This would be perfect. when you set up your skater you select the animation you want for each trick, and your push etc and then boom. for those that don't care they can select preset. Would make it a lot more varied IMO.

  4. #4

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