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Thread: Walnut High 21 stair. (PS3/DLC) "Hobbs Request"

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    Minglin' Sleeper097's Avatar
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    Aug 2012
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    Default Walnut High 21 stair. (PS3/DLC) "Hobbs Request"

    Bookmark: http://skate.ea.com/gallery?contentT...itemId=1660758


    Well i took on the task of finishing off walnut highschool 21 stair, started off by Hobbs. But it turned out to be much more of a challenge than I had expected and I feel I may have took on a project beyond my abilitys. I wanted to add so much more detail to it but the terain meter filled up in no time (made me realy appreciate how good the CAP Faction and Gorrilla Kult dudes are at getting so much detail in their parks) I guess the 60 AG ledge's used to make the stairs, and at least another 30 used for trim around the dirt banks and ramp access filled up alot of it lol.

    Hobbs had already built the stairs and hand rails, they were perfect so I kept them. The rest of it I changed or made myself. Hobb's had started to work on a real nice custom "W" logo in the bank to the left of the stairs, but to finish it the way he built would have taken so many pieces I had to scrap it and make a more generic "W" using half width pads.


    I had a real hard time trying to close the roads ends off, I settled for a slightly boring and plain road block / kinda banked barrier. Not the way I realy wanted to do it, but by the time I got round to building them I was running low on terian meter. same of wall'ing off the carpark area to the right of the stairs, anything I put there just felt out of place, and I didn't have enough meter to build any custom walls or buildings so I just linked up a few generic builds and added props ontop to make them feel somewhat custom at least :/

    Well anyway enough of my rambling on trying to make excuses for this not being as detailed as I hoped lol, heres the pics. Hope this meets your expectations hobbs or at least comes close.















    Well I hope you enjoy! Comments and criticism welcome.
    Last edited by Sleeper097; 08-23-2012 at 10:10 AM.

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