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Thread: How we would have made skate !

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  1. #1
    hot problems SK8ERatWAR's Avatar
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    Quote Originally Posted by Hobbs View Post
    security
    just annoying, and solutions like big black were even more annoying. have you ever played skate 2 mate?
    Quote Originally Posted by Hobbs View Post
    Board snap would be cool, the you have to maybe rde on you cruiser to a skateshop and get a new deck their.
    I would fucking rip my xbox apart if that would happen after 4 hours of trying. (every pro skater have reserve boards with them at all times btw, so no need to get back to a shop)

  2. #2
    The Silent Guardian Hobbs's Avatar
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    yes i have played skate 2 lol i guess security was annoying but fun
    "Release your inner homo" - Valleyboy420

  3. #3
    Inna Check-Mate State Antwan's Avatar
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    You make it sound like they didn't listen to us when making these games.
    I always felt like we heavily influenced it's development.
    In the end, They are the team developing this game and not us.
    Nothing REALLY changed, a few New Tricks?
    We still have our core game, flick it.
    New city as asked.
    City and Object scale was never an issue before Skate 3.
    Now it's too big.
    I don't know.
    I personally hate the thought of it getting any more realistic..
    Then we don't have to manipulate the game to get it done anymore
    which always felt the most realistic to me. Figuring it out, Fine tuning it.
    Day/Night Cycles Blow man. Not a fan of it being hard to see.
    Far Cry 3 as an example.. Randomly gets dark every few minutes and I Hated that.

  4. #4
    Fluckit Master m.seven's Avatar
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    Quote Originally Posted by Antwan View Post
    I personally hate the thought of it getting any more realistic..
    Then we don't have to manipulate the game to get it done anymore
    which always felt the most realistic to me. Figuring it out, Fine tuning it.
    even playing the game "realistically" requires a bit of manipulation to get a trick to look exactly the way you'd like.
    anybody can flick the sticks around and make some trick,but getting it to look good with proper looking animations,head tracking,etc. takes some work.

  5. #5
    Blazing a Trail bengrover's Avatar
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    Bigger stair sets.
    More mega ramps.
    More triple backflips.

  6. #6
    Inna Check-Mate State Antwan's Avatar
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    Hey to everyone their own but what do you think happens in a city filled with low ledges and rails while playing hardcore?
    My guess is it gets easier maybe even effortless.
    Last edited by Antwan; 05-07-2013 at 10:26 AM.

  7. #7
    Full-fledged Warrior NotedDerk's Avatar
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    No hobbs, that's my idea, I ain't biting off yours!

    I want a city to be absolutely covered with scooter kids, like pigeons or rats, and if you hit just one of them, their parents run over and break your board and you can only play the game again when you purchase another 'online pass', aka a new deck, at 49.99, minimum!
    Quote Originally Posted by Wiltzuh View Post
    I skate unrealistic in real life...i just learned ungrindables at my local park !
    Videos; www.youtube.com/derwreck

  8. #8
    Fluckit Master m.seven's Avatar
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    Quote Originally Posted by NotedDerk View Post
    I want a city to be absolutely covered with scooter kids, like pigeons or rats, and if you hit just one of them, their parents run over and break your board and you can only play the game again when you purchase another 'online pass', aka a new deck, at 49.99, minimum!
    now that's the sales pitch EA's been waiting for..lol

  9. #9
    Fluckit Master heshfield's Avatar
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    Quote Originally Posted by Antwan View Post
    ..what do you think happens in a city filled with low ledges and rails while playing hardcore?
    You get skate 3. Thats all the PC map is..foot high ledges and shitty handrails.

  10. #10
    Blazing a Trail Jebotek's Avatar
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    Quote Originally Posted by heshfield View Post
    You get skate 3. Thats all the PC map is..foot high ledges and shitty handrails.
    you forgot to mention all those unique 30 stair sets

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