Haha, thanks a lot man. The first few grinds at San Van were hard let me tell you. OG rails are unforgiving on hardcore difficulty, my skater tends to either glide over them, fall half way down or trip on the sharp endings.

The first person test I felt was a nice way to end it. It was the first time I'd tried something like that and it took a lot of patience and a lot of keyframes. The way I did it was not actually matching it up with your skater's head each keyframe, but utilizing the zooms and positioning to make it flow from a natural first-person perspective. As the character model can't actually look down ect., I'd have to move the camera to his chest level on some parts and for the ride over to the bowl edge, I'd have to set it quite a bit in front of his face so it would travel in sync with the model.

But yeah, thanks for the feedback!