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Thread: On a Roll (next-gen rollerblading game) Kickstarter is up!

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  1. #1
    Rollin' Gonzo saunders420's Avatar
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    1 guy though, holy fuckin shit o.O Dude is crazy. I wonder how much sleep he has been able to get. unless he is part cyborg and does it with ease in a matter of nanoseconds.

  2. #2
    Der Mohn Tintenfisch PoppySquidJr's Avatar
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    Quote Originally Posted by saunders420 View Post
    1 guy though, holy fuckin shit o.O Dude is crazy. I wonder how much sleep he has been able to get. unless he is part cyborg and does it with ease in a matter of nanoseconds.
    Well it was one guy over 5 years, up until now. Still incredibly impressive, but he had some good time.
    The artist formerly known as Luft

  3. #3
    Rollin' Gonzo saunders420's Avatar
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    That is dedication.

  4. #4
    Inna Check-Mate State Antwan's Avatar
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    Sick.
    The action sports genre is picking up fast.
    Looking good so far!
    Bmx the game, on a roll, session.
    Glad we aren't alone in wanting these things. Good stuff.

  5. #5
    Resident Fruitbooter Roccityroller's Avatar
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    Pre-Alpha codes are going out. just got mine!

    FYI System requirements: Intel core i5 2Ghz / 1GB HDD space / 4GB RAM / GeForce GTX 460 or equivalent


    I think i got that covered Trolololol
    Last edited by Roccityroller; 07-02-2015 at 07:57 AM.
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  6. #6
    FLuckin Mod Demzilla's Avatar
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    Is there a way you can capture your character casually rolling around.

    I'm not really a inline guy but I'd love to see his hips and legs and arMs adjust while preparing for tricks.

    Some knee bend action maybe...
    SUPPORT YOUR HOMIES...

  7. #7
    Resident Fruitbooter Roccityroller's Avatar
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    Quote Originally Posted by Demzilla View Post
    Is there a way you can capture your character casually rolling around.

    I'm not really a inline guy but I'd love to see his hips and legs and arMs adjust while preparing for tricks.

    Some knee bend action maybe...
    yea, i'll be capturing a bunch of stuff this weekend
    from the footy i've seen from the pre-alpha build there's still a lot of polish to be had, namely in the animations. but i'll def have a vid up soon
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