aaaaaaahhhh yeahhhhhhh :-)
aaaaaaahhhh yeahhhhhhh :-)
I know this is supposed to be about the animation, and the animation was really cool, but I have to comment on how much I love the visuals and colors of the environment. Reminds me of Jet Set Radio but with a more modern and subtle feel. Especially the "Level Design"
The artist formerly known as Luft
really tho. nostalgia to the max over here haha.
For you to animate such intense skating. All the tricks and flips in the lines. I couldn't imagine how many times you got up to smoke haha lol jokes.
you should try replicating lines from skate videos. People would go banana's.
That tre. that scoop was fresh. stomped the shit outta it with your back foot. nice!
Last edited by saunders420; 07-20-2015 at 08:45 PM.
definitely keep posting this stuff, it's a great watch
saunders420- if you got a line from a skate video you want me to animate, dont hesitate to put the video here and tell me what you wanna see and I'll give it a go. I typically animate lines that I make up since I think that's more fun. I notice it kinda takes the fun out of animating to basically trace/rotoscope something
sorry tabloid ive decided to never post anything here again suddenly :P
jk. here's today's AOTD:
Man, that sounds like a long process haha.
I'm shocked to read that you don't watch anything.
I often watch skateboarding videos, interviews with skaters and famous artists just for inspiration's sake.
I don't set out to copy anyone's path but often find myself relating.
A bit out of context but I think it can still apply.
Were you a skateboarder at any point?
Just seems a bit out of place that you would be so good without study.
Not to degrade your work, it's top notch.
I just see skating now as an endless resource to grab inspiration and ideas from.
There's the legends, the incredibly technical skaters, the creative skaters, the Hollywood stunt men skaters (William spencer) yeah I found that out, dude does stunts for movies.
don't get me wrong, I watch skate videos, but really just to get an idea for how tricks are done so I can later animate them and combine them myself. I like to think of animating as playing skate 3 but with much more finite control and limitless trick possibilities. That's why I so desperately want to be a part of a skate game. since I got kicked out of college I kinda gotta find a dayjob or prove to the art industry that I deserve a career, and a fairly popular slenderman fangame along with one not-so-popular original horror title, albeit a good start, does not set me apart from other applicants at robomodo's THPS5 department :P
a dope indie skate game would though.
I suck ass at skateboarding but attack it with unrelenting enthusiasm anyway. I ollied a 3 stair one time. best day of my life. I am pretty good at getting the board to do the flip with my feet but not so good at landing on it all the time (or even some of the time), which leads to pain, and sometimes I'd rather just apply my technique to a 3d rig and watch it play out perfectly
also, I have been animating since I was 13, so I have a pretty good knowledge of the biomechanics of movements and whatnot of a bipedal character, as those are my favourite kind. that maybe why I am good without study
Last edited by wrayayrton; 07-21-2015 at 10:55 PM.
So sick man.
I am really interested in your process as an animator too.
How do you attack the realism factor?
Do you watch skateboarding videos, video games, what does it for you?
I learned my first Ollie by watching the Tony Hawk Pro Skater's game animations.
If the animators do motion capturing, even back then, they seem to be able to branch out realistically.
when I animate i really just think of a trick or combo regardless of how realistic it is and then sit down and keep animating it till i'm satisfied.
usually I get stoned, parent the character and skateboard to a large dummy that i move through the scene like an action figure, auto-keying the general motion path of the skater, then I animate the board completely, followed by the feet, then the rest of him to follow. once I have a pretty good animation blocked in (a key every 5-10 frames) I take a break, get more stoned, and sit down and painstakingly do the detaily bits like fingers. most of the time the anim is done but I go back and pretty much completely redo the arms at least once just to see if i could do it better.
If I were a better rigger I'd do the board so the wheels roll and deck flexes, with real IK on the feet to the board and not just sliding keys butttttt I can't rig for shit.
Here's today's AOTD:
btw: thanks poppysquid! level design lighting, and propmodelling is one of my other hobbies.
Last edited by wrayayrton; 07-20-2015 at 07:59 PM.