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  1. #1
    Inna Check-Mate State Antwan's Avatar
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    TheDietTea

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    I think the option to switch between cameras would be good.
    Side scrolling cameras are okay for linear games.
    I'm guessing you're approaching an open world game with the compacted spots just around that rooftop even.
    Would be cool to see some bailing animations too!
    Your game, just some ideas, if you want them.

  2. #2
    Amateur Flucker wrayayrton's Avatar
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    Going to redesign all the characters to be much more basic, flat, lowpoly, and cartoony because it's looking more and more like mobile may be the best platform for someone like me to first try making a skateboarding game, also I plan to make the sillhouettes much more distinct and drive the "character driven" SSX tricky aspect of the game. the idea is still to have the same animation style and realism but at this point I'm pretty sure the scenery will be having an overhaul too

    @antwan- bails is a good idea. I typically have more fun animating the skateboarding and figure bails in game wouls just be ragdoll physics, but I maybe can post a few examples up here since its true it would be smart to start looking early at how to make such a system
    Last edited by wrayayrton; 10-02-2015 at 07:56 PM.

  3. #3
    Amateur Flucker wrayayrton's Avatar
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    heres another video update with some new animations

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    Amateur Flucker wrayayrton's Avatar
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    at this point not entirely sure which character style imma use but here's the animations so far. all thats complete is basic riding, crouching, ollies, and landings from all positions I'm thinking of doing many different characters, each one getting 5 regular, 5 fakie, 5 switch, and 5 nollie tricks, and making the game 2D or 2.5D to keep it simple, perhaps expandable in the future

  5. #5
    Don't Worry, Be Happy
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    TheIronz

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    God-Speed fluckiteer.

    Game looks fun as shit.

  6. #6
    Inna Check-Mate State Antwan's Avatar
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    TheDietTea

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    Really is impressive stuff Wray. I used to animate 2D 8-32 bit sprites. Another level here but it does take me back. The FULL crouch makes me think of boned Ollies. Could be cool to compensate crouch for height. Call me the idea guy haha.

  7. #7
    Amateur Flucker wrayayrton's Avatar
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    thank you both very much! I was thinking of a trick system in which a key on the keyboard is pushed starting the character preparing and crouching for the trick. once the key is released (optimally at the lowest point in the crouch animation) the character pops and the trick begins. I am still debating whether or not to implement a key press that will be necessary to catch the board or to land a trick, or if the tricks will be automatically landed to make for more obstacle centric gameplay. as it is I still do not have a programmer available to me but I hope to fix that soon.

    this is if the game is 2/2.5 D
    here's an update of the animations. I've done a few tricks from every stance except switch. still deciding if spins will be handled by animation or in-game. I'm making sure these anims look good from every angle so that they can be used in whatever type of game i'm able to produce.


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