if i made a skate game, it would focus on realism in the form of incredibly insane tricks being possible through repeated failed attempts. you would have to remember either different key combos or very specific mouse flicks or a combo of both, and it would be more small spot-restart centric. that would be a way to keep levels small and budget down. if you look at the rooftop, there are a whole lot of available lines. stairs, manny pad, bowl piece, quarterpipes, and a mini mega ramp to another roof