thank you both very much! I was thinking of a trick system in which a key on the keyboard is pushed starting the character preparing and crouching for the trick. once the key is released (optimally at the lowest point in the crouch animation) the character pops and the trick begins. I am still debating whether or not to implement a key press that will be necessary to catch the board or to land a trick, or if the tricks will be automatically landed to make for more obstacle centric gameplay. as it is I still do not have a programmer available to me but I hope to fix that soon.

this is if the game is 2/2.5 D
here's an update of the animations. I've done a few tricks from every stance except switch. still deciding if spins will be handled by animation or in-game. I'm making sure these anims look good from every angle so that they can be used in whatever type of game i'm able to produce.