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Thread: STEEP Game trailer

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  1. #1
    Fluckit Master EmmitBrown's Avatar
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    anyone get the closed beta invite? i signed up a WHILE ago but i didn't get one this morning. i wouldn't have been able to use it anyway as i have to evacuate and when i get back i prolly wont have electricity for a while.

  2. #2
    Der Mohn Tintenfisch PoppySquidJr's Avatar
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    I got in! Starts tomorrow, but I work Fri-Sun unless the hurricane closes the store.

    Got to try it out. Basic notes:

    1) this is NOT a game for people looking for Skate: Snowboarding edition. The individual sports are pretty barebones and simple. Very few grabs (likely to change), but the biggest factor is the lack of control you have over spins. You can't even choose how much rotation you do, you just either flick the stick for "safe" rotation, as in the most you can do without having any question about landing it, or holding it for a "risky" rotation. You can't actually choose to do a huge 180, for example. Even worse, there's only 3 types of rotations you can do. Spins (both directions), rolls (both directions), and "off-axis" spins which are basically a hard diagonal rotation with no variations, hence me considering it one type despite having 4 directions. No word on grinds because I haven't seen them yet, if they're even in the alpha, or even in the game at all.
    2) That being said, it has really good feel and flow for people that like mountain sports and just want to chill out.
    3) Wingsuit is fun, paragliding isn't really my dig but whatever.
    4) All comments about snowboarding applies to skiing, they're basically the exact same thing
    5) the focus on "Sharing stunts" is definitely geared towards more of a "sharing a mission replay to show off how well you played the game" rather than actually filming tricks.

    People looking for the next big snowboarding game? Pass, hard pass. But it's fun. It's a really chill game and the racing type stuff still feels pretty good, albeit rather forgiving and simple in the physics.

    One thing it does that I like a lot, however, is a temporary health bar whenever you take a large drop or something. It regenerates fairly quickly but if you're landing hard cliff jumps repeatedly you'll start landing less clean and eventually you won't be landing huge drops unless you take a minute and ease up on it. In the same vein, massive, MASSIVE drops simply aren't landable and the game determines that through actually calculating G-Forces and horizontal momentum. If you're going faster you can lander bigger drops, if you're going too slow or the drop is simply too big, you're not making it.

    TL;DR It's pretty fun, but nothing special and certainly not even close to the best snowboarding game out there, as is the curse of all attempts at a "Catch-all" game.
    Last edited by PoppySquidJr; 10-07-2016 at 04:51 PM.
    The artist formerly known as Luft

  3. #3
    better than you i am a snail's Avatar
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    i got into the limited alpha and i'm enjoying it a lot so far, though in addition to luft's complaints im' kinda disappointed by what seems like a complete lack of jibbing. not sure if jibs will be added in later versions and they just dont work right yet but there has been literally no jibbing that ive seen yet.
    Last edited by i am a snail; 10-08-2016 at 09:00 PM.

  4. #4
    Inna Check-Mate State Antwan's Avatar
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    Steep just low key looks like a modern ssx. The snow park builder looks dope though. Sign me up for infinite. Steep will have to win me over with that price point eck.

  5. #5

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    https://m.youtube.com/watch?v=Up7lrwvCZ90
    This guy's preview videos make infinite air look so fun!
    https://m.youtube.com/watch?v=NmPxvFKF-Kk
    Last edited by severmore; 10-14-2016 at 08:09 PM. Reason: Tried to embed videos...failed

  6. #6
    Rollin' Gonzo saunders420's Avatar
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    infinite air is definitely growing on me.

    dem landing animations tho. boss

  7. #7
    Yes You Can!
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    Saw this line and it made me want to give the game a go.. from 1:11



    So I bought it, haven't tried it out much yet. But I'll drop my cents and maybe some footy for anyone interested. So far I 've learned: lots of grabs are possible, and graded rotation speed for flat spins is possible .. the backflips/frontflips are a bit weird straight off the bat, but maybe something can be done to make them look nice.
    Last edited by Thick; 12-19-2016 at 06:19 AM.

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