okay last one:
here's my system for doing RPG-stats on tricks by using 1d animation blends. it is a problem stumping me.
you get an idea of my system. height of ollie is controlled by physics, and length of animation is controlled by determining the airtime the character will have, but quality of animation will use that blendscale and based on a variable of how many successful times you've landed the trick, so once you first buy a trick, it will be more difficult, but as you land it more, it will get easier and cleaner and higher