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Thread: Session Pre-Alpha Copies - Creature will send us...

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  1. #1

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    After about 10 hours of playing the prototype, I have sent crea-ture some suggestions that I came up with during my sessions with Session

    Below is a direct copy and paste of the message I sent them, let me know what you guys think!

    "I'm not sure if you guys have time to read any suggestions and I'm sure you guys already have plans for a lot of this, but your control scheme has inspired me, haha. I know you're working on catch mechanics for tricks and I think it would be perfect to be able to click both sticks in once the board is upright to stomp your feet down and land the trick, this would make tricks even more challenging to master (needing to catch tricks could be an optional difficulty mode) and would make them even more rewarding, it would also allow for double flips as you'd be able to a kickflip and just not stomp it down until the board has flipped twice. Also, another thing I thought of, was, (this could work for all tricks but 360 flip is my example) the way you do a 360 flip could be dictated by the speed at which you "swirl" the right stick. The slower you do the motion on the right stick, the slower the board actually does the flip. You could do be stair gaps and do a nice, slow buttery treflip that flips through the entire duration while you're in the air and you catch it just before it hits the ground, I think that would look soooooo sick from a filming perspective.

    Also, I know you're working on balancing for grinds and I had an idea for that as well. Only really make balancing a grind come in after a certain distance, for short grinds it would never even matter, but for long grinds, after some distance, have an animation where the skater starts leaning from one side to the other and possibly use the triggers (since they're used for turning) or RB and LB to counter balance in the opposite direction to keep yourself going. Also, if both triggers were pulled at the same time, it could have a "thrust" mechanic. Where say you're grinding down a kinked rail that goes down, then flat, then down again, well you would slow down on the flat part and to be able to pull both triggers to kind of thrust you forward to make it to the second slope of the rail would be so sick.

    These are just a couple things I thought of in the 5 hours I spent playing it yesterday and I don't know if you're at all open to these suggestions, but I figured I would toss you guys my 2 cents for what it's worth. Rock on dudes and keep up the work on this amazing game."

  2. #2
    FLuckin Mod Demzilla's Avatar
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    ^ both triggers to push through grinds

    clarification for crea-ture

    the pump in skate 3 was the right analog stick pushed up.
    no matter what you were doing the character would push more momentum forward.

    pump for speed going up and down a quarter pipe.
    push the distance farther when doing a ollie...
    helps push through long grinds or slides around curved obstacles

    is is a must for skate 3 for me...


    example.....wallride over...
    i use the momentum from the pump to throw my character harder at a wall.
    i ollie early enough for the game to register a tilt and begin the wallride.
    i then use the pump again to push the character to the top of the wall and over.

    thats how it works in skate.
    you can pump every 2 secs.


    its really fucking handy
    SUPPORT YOUR HOMIES...

  3. #3

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    Quote Originally Posted by Demzilla View Post
    ^ both triggers to push through grinds

    clarification for crea-ture

    the pump in skate 3 was the right analog stick pushed up.
    no matter what you were doing the character would push more momentum forward.

    pump for speed going up and down a quarter pipe.
    push the distance farther when doing a ollie...
    helps push through long grinds or slides around curved obstacles

    is is a must for skate 3 for me...


    example.....wallride over...
    i use the momentum from the pump to throw my character harder at a wall.
    i ollie early enough for the game to register a tilt and begin the wallride.
    i then use the pump again to push the character to the top of the wall and over.

    thats how it works in skate.
    you can pump every 2 secs.


    its really fucking handy
    Exactly, anything to be able to throw your momentum in a direction would help a shit load with being able to do otherwise impossible things.

  4. #4
    Don't Worry, Be Happy DaaGooN's Avatar
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    Brooklyn banks going to be great

    Man i wish i had working controller, my ones are broke...
    Land in mani.. Double grinds is a controller breaker hehe.

    I made a recording check my endER
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    "The most dangerous creature on the face of the Earth, is an educated idiot."





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  5. #5
    Project: Session Team
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    yes! pumping is not integrated in the game, we have ideas to pimp the thing and same for wallrides, I always felt the wallride in skate was awful.. personal opinion

  6. #6

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    Quote Originally Posted by crea-turestudios View Post
    yes! pumping is not integrated in the game, we have ideas to pimp the thing and same for wallrides, I always felt the wallride in skate was awful.. personal opinion
    Your personal opinion is actually fact lol Nobody ever did wall rides in videos because they looked so bad.

  7. #7
    better than you i am a snail's Avatar
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    holy shit what a great thread to come back to

    gonna read through this and maybe offer more in a bit but it’s so great to see the creature guys back here

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