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Thread: Kickstarter Delayed - Play the demo today!

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  1. #1
    Project: Session Team
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    Hey Demz,
    you are bringing lots of good points out there!
    Quckly, the major points I can bring are these:

    Getting on Grinds: Right now the first pass is purely input driven, meaning no mather what angle you attack a rail won't change your grinds. on grinds 2nd pass we will integrate the fact you can for exemple turn 90degrees and do a boardslide that way. this is a huge task and the first past needed to be recognizing the grinds and inputs

    Flip out: right now the trick out orientation is always the same. (which doesnt make sens for any slides) this is going to be happening later down the road too but quite soon too because this is really important to nail this early

    Height of Ollies and Tricks: we'll have another pass on the flick speed as well and on top of that we have a feature that will be explained in our KS campaign related to your skater progress

    Fliptricks: this will change a lot and what you guys have in term of feel is going to go become a on/off switch to edit your experience. E.G.: control flip speed (on) the default mode will allow you to play with the speed of your flips.

    Manuals: Thanks, glad to hear you like it! reverts are in the list and if I'm right it's the next thing we attack (reverts on landings and manuals)

    No Impossibles?: this will appear in our bag of trick 2nd pass, same for no complies, handplants fast bean egg whatever plants haha (even maybe some pressure flips!? :P) we already have all the inputs set to call those tricks

    Feet Set-Up Animation: Unfortunately, with the controls we decided to go with, there is not lots of ways to predict the foot placement other than nollie or ollie (eventually we'll have proper switch anim that will affect a bit your pose but this is much later)

    Let's start with this, I imagine there's enough food for toughts!

    cheers and sick line Nelson!

  2. #2
    FLuckin Mod Demzilla's Avatar
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    beautiful...


    please bookmarck / fallow melsons twitch..

    its gonna get a lot of work in lolol
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  3. #3
    better than you i am a snail's Avatar
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    christmas came early this year

    enjoying my time with the demo so far, getting used to turning with triggers has been the biggest struggle so far but other than that it feels nice. im playing on simplified mode because im a wuss and it makes much more sense to my tiny dumb brain but ive been able to do a line or two with it. might record might not, it'll depend on if i can get my capture software working

    i AM noticing a problem though, and that's that midway through playing the demo, the game seems to not want to accept any more input from the analog sticks. i can turn, and push, and brake and everything but no ollies. it goes away upon reload but it's still a bit of a nuisance

  4. #4
    Project: Session Team
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    yeah we hve this weird and nasty bug that seems to happen even more often on simplified mode.. you lose the inputs feedback. you must go back to the menu and relaunch the level
    sorry bout that, this bitchy bug is a hard one to find/fix

  5. #5
    Amateur Flucker
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    I just keep getting a message that says "DX11 feature level 10.0 is required to run the engine" I guess my PC just cant run the demo ��

  6. #6
    FLuckin Mod Demzilla's Avatar
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    weird...

    anybody have a solution
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  7. #7
    Chief Alcohol Strategist momadaddy's Avatar
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    installed! thoughts incoming later. thanks again it was super nice to post it for everyone

    "Your friendship with xi SATORI ix has been broken"

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