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Thread: Kickstarter Delayed - Play the demo today!

  1. #41
    Fluckit Master Hitmanx123's Avatar
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    put together this little line of bullshit

    IM A BOSS ASS BITCH

  2. #42
    Fluckin' Hatchling
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    that 50-noseblunt was sick!!

  3. #43
    Fluckit Master Hitmanx123's Avatar
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    Last one for now

    definitely feel the responsiveness could be better but im enjoying this shit to the fullest so far.

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  4. #44
    Fluckit Master Hitmanx123's Avatar
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    I lied..

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  5. #45
    FLuckin Mod Demzilla's Avatar
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    PLEASE JUST POST VIDEOS IN VIDEO THREAD...
    LABEL THEM SESSION for now....



    notes..

    it takes 8/9 pushes to get mega push...thats a lot
    if i hold up on the push foot when i push does it speed up faster?...feels like it..
    the shifty from the grind animation/analogs moving in air can be used to help rotate. landing is weird / board glitchy
    do wind up animations matter in grinds for 180s out?,,sometimes i can 180 out super easy/ auto...cant recreate every time..
    i cant land at a 90degree angle at any speed, sometimes less than 90...using banks with little speed i fall alot on 180 tricks
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  6. #46
    Fluckit Master Hitmanx123's Avatar
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    Quote Originally Posted by Demzilla View Post
    PLEASE JUST POST VIDEOS IN VIDEO THREAD...
    LABEL THEM SESSION for now....



    notes..

    it takes 8/9 pushes to get mega push...thats a lot
    if i hold up on the push foot when i push does it speed up faster?...feels like it..
    the shifty from the grind animation/analogs moving in air can be used to help rotate. landing is weird / board glitchy
    do wind up animations matter in grinds for 180s out?,,sometimes i can 180 out super easy/ auto...cant recreate every time..
    i cant land at a 90degree angle at any speed, sometimes less than 90...using banks with little speed i fall alot on 180 tricks
    was thinking about that actually, 90 degree spins are definitely going to have to some how work, but i think its all in the final product for now.

    also sorry for the spam, nobody made a thread but wasnt sure what to do with it all
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  7. #47
    FLuckin Mod Demzilla's Avatar
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    always think about what we cant do currently and the future and it hit me..

    what didnt skate do?
    cant grind and wallride back into wall/ledge.
    no idea how that would work right this moment but god damn it i can dream right?...
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  8. #48
    Rollin' Gonzo saunders420's Avatar
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    if you use the carve feature in the air with a 90 degree air turning, you can land the trick, with the carve acting as the second part of the rotation.

    To carve is basically what a boardslide on the rail is with the triggers fyi, but while riding around.

    this also helped me land 360's on flat.

  9. #49
    FLuckin Mod Demzilla's Avatar
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    saunders...

    why do you say "powerslide"

    i can get the same but i only have to use one analog stick...


    it sounds liek your using both analogs to rotate the lil 90 degree...
    this true?
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  10. #50

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    Quote Originally Posted by Demzilla View Post
    saunders...

    why do you say "powerslide"

    i can get the same but i only have to use one analog stick...


    it sounds liek your using both analogs to rotate the lil 90 degree...
    this true?
    Sticks in towards each other or away from each other depending if you want a backside or frontside powerslide.

  11. #51
    FLuckin Mod Demzilla's Avatar
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    I know the powerslide...

    Im saying, why use both sticks to turn the last bit of the 180 when you can get the same results only using one analog.

    Also note.
    Each analog twists frontaide and backside differently.
    So that's two different shifts or rotation animations to choose from.
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  12. #52
    Rollin' Gonzo saunders420's Avatar
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    Ive got it in my head that its keeping my feet level, but you are right. I didnt try using just the proper direction on a single stick til now.

    Shit once the game is flowing better and we can see the manipulations more, its seems like the left/right foot in air is controlled by toe/heel and/or bs/fs however you wanna look at it.


    also called it powerslide because I wasnt sure what to call it either or a carve or speedcheck could do too xD, but if not mistaken I think it would be a mechanic to utilize on flush ledges to simply(lol) maneuver into the tail or nose, like in skate. I havent tested this thoroughly(literally one spot I've eyed in the demo to try it) but definitely might be getting a head of myself. something to figure out down the road.

  13. #53
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    We need moar

  14. #54
    FLuckin Mod Demzilla's Avatar
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    i think turning should be pressure sensitive...
    when i hold triggers i get to a point where he no longer turns...hes just stuck in a turning motion....not turning sharper..


    i was trying to go from the top platform in the demo to the top of the bank to ledge manual pad...
    i can line up if i go slow.
    if i go fast i cant turn sharp enough to turn around the lil bench and ollie....

    its a special problem of not being able to turn sharp enough and the high pop taking too much time to perform on the analogs...



    also in demo...
    i want to ollie over the barrier from the top platform.
    i turn right after the rail while im hugging the wall.
    i just barely get the speed and angle.
    some tricks wont pop high with that little amount of time for set up.
    if i go slower it doesnt matter because the wall is only so far from the edge of the platform



    TLR
    i feel like the turning and the time it takes to high pop is going to be a huge problem...
    there are already a few spots i cant get to work even though i know i can ollie high enough and go fast enough....

    sidenote...

    if you do not want to adjust the turning and set up time maybe try to space things out a little more.
    i remember in skate we had to adjust the create a park obstacles to each of our individual styles with the engine.
    the final straw for the main city was allowing us to drop quarter pipes and plywood to help us get speed when we couldnt...

    food for though
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  15. #55
    Resident Fruitbooter Roccityroller's Avatar
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    One thing i noticed trying a couple clips last night. The ability to wind up is really cool, but it eliminates my ability to turn and ollie crouch at the same time. I think this is going to limit what we can do at certain spots with this engine. Maybe a way to rethink what triggers the wind up?

    Example, I was trying to build speed, carve around the flat rail on the upper section and flip over the barrier, but i was being limited by the amount of pop i could get after being able to turn enough
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  16. #56
    FLuckin Mod Demzilla's Avatar
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    lol me and roc talking about the same spot set up lolol

    over barrier from top platform...
    turning around the rail sucks haha
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