Results 1 to 9 of 9

Thread: Session - Bugs/Glitches

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Fluckin' Hatchling
    Join Date
    Sep 2015
    Location
    London
    Posts
    13
    PSN
    Calliam_
    XBL
    Calliam

    Default Session - Bugs/Glitches

    Would it be a good idea to create a sticky for all bugs that have been found in game? Feel like it would help devs and make it much easier for them to fix stuff

  2. #2
    FLuckin Mod Demzilla's Avatar
    Join Date
    Oct 2008
    Posts
    1,948

    Default

    Who is this guy being all productive and usefull.

    Cheers.




    Goody footed shuv flips will re shuv back when going into grinds 80% of the time.

    I run goofy
    It happens a lot lol
    SUPPORT YOUR HOMIES...

  3. #3
    Fluckin' Hatchling
    Join Date
    Sep 2015
    Location
    London
    Posts
    13
    PSN
    Calliam_
    XBL
    Calliam

    Default

    Quote Originally Posted by Demzilla View Post
    Who is this guy being all productive and usefull.

    Cheers.




    Goody footed shuv flips will re shuv back when going into grinds 80% of the time.

    I run goofy
    It happens a lot lol
    im a helpful lurker haha When you inward heel out of nosegrinds it does a shuv just before you do the inward heel

  4. #4
    Fluckin' Hatchling D1zE's Avatar
    Join Date
    Sep 2016
    Posts
    17
    PSN
    psychokeks_360

    Default

    nice idea
    i had the same glitch a few times now ...basically i did a frontside flip over the hip at the left side of the park and flew way too high ...like almost as high as the fence
    still no idea why it happened...

  5. #5

    Default

    heelflips and especially nollie heel flips seem just a millisecond slower than kickflips. the animation takes longer and it's harder to do relatively easy tricks like nollie heel nosegrinds. you have to time them differently or else the skater just bails, and when you do time them it just feels "off".

    also another issue i've had with basically all skateboarding games... why is landing a grind/slide to fakie result in a bail unless you're going super fast or super slow? it should be just as easy as landing normal. i'm talking backtail fakie, blunt fakie, tailslide fakie, five-0 180, nosegrind 180 and so on. and while we're at it, why can't i do quick small 360s on flat? like backside 360s or nollie cabs. or 270 out of ledge tricks without popping the fuck out?

    i also have a recurring issue with the thumbsticks just ceasing to work after a while and only doing reverts. i have to get back to the main menu and start a new game. not a huge issue but it's annoying sometimes.

  6. #6
    Blazing a Trail Monk's Avatar
    Join Date
    Dec 2008
    Location
    Ambulance
    Posts
    739
    Steam
    Phant4sm

    Default

    As of right now there is a revert glitch. If you click/scoop analog while doing a trick ( IE tre flip) it will do the opposite animation and also spin in opposite direction of what you are doing..

    example. 360 flip FS 180 goofy foot. once you revert you are still doing the scoop for the goofy animation but it actually revert spins then does the 360 flip in regular stance and the FS trigger makes you spin backside for a full 360 instead of 180.

    explanation can be seen first trick in this video:


    IGN: Phant4sm

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •