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Thread: Demo Impressions

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  1. #1
    administrator thesignguy's Avatar
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    Quote Originally Posted by Corrine View Post
    ^this.

    I think we can sacrafice Carveton to the wolves, if it means perpetuating the series so we get a Skate 4 then so be it. Us hardcore fans of the Skate series have the CAP and hardcore mode to fufill our virtual skateboarding needs.

    Leave the big banks and the massive stairs to the populus who were unable or unwilling to pay through the nose for THR. The Skate commuity is strong and vibrant, we shall become underground, trading parks through word of mouth, sharing trick tips and only making the community stronger.

    Skate 3 can 'grow the beard' if we let it.

    Can i get that in a tattoo?
    ".........................................."
    Helen Adams Keller

  2. #2
    UG/Popless Pioneer pawnluvguitarist's Avatar
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    someone to a really really low fs shuv lateflip, like so low you have to go off a ledge,

    watch it in slomo, best animation i've seen yet...

  3. #3
    Amateur Flucker Bud Muhnquai's Avatar
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    OK, this post might turn out to be quite long, but stick with me here. I'm not only going to talk about my impressions of the demo, but also speculate on what this will mean for the rest of the game.

    Graphically, the demo wowed me. The graphics are not a huge improvement over Skate 3 in terms of detail, but the scale and weight of everything feels more accurate - not only does the player character feel more solid to move around, but the environment feels more solid and in scale. Buildings are BIG, and in the demo, they actually feel it. The space in between the ledges and walkways of the campus feel much more realistic and lend themselves to exploration. If this scale is carried over into the full game, as well as the branching areas that shoot off of the main area, I can see more flowing lines making it into videos - rather than collections of single-hit tricks. Maybe good, maybe bad, but will encourage more line play.

    It took me a little while to get used to the bolder colours - the washed out look of Skate was a real draw for me. Looking around the campus, I noticed that the colours were much brighter and more vibrant and, with everything else that was going on, it actually felt nicer to be there. This colour improvement and the scale make the area feel a lot less oppressive than Skate 2 occasionally did. For example, Old Town and the Stacks often felt too crammed together and the buildings didn't feel the right size. If there's an area similar to the stacks in PC, then that feeling will certainly have been removed.

    Animations are, obviously, greatly improved. The smoothness of pulling a grind transition (and the lack of effort it takes) is so satisfying, combined with the smoothed out tricks in and out of a grind, have ramped up the realism, especially with Hardcore more on. Landing a darkslide, or any grind, on HC makes me feel like I'm actually achieving something, as well as enjoying it more.

    OK, so at this point, I pretty much have to say more about HC mode. It's RIGHT. It feels RIGHT. It LOOKS RIGHT. Every trick you pull off, be it flatland, off a ramp, a pipe, a rail... the extra weight feels SO right, it makes you wonder why it wasn't always that way. And looking at it from a commercial point, you can understand why - this game is for three audiences: 1. Casual gamers that want a skating game, because they can no longer expect a THPS game to provide them a solid skating experience. 2. Gamers like myself, that want a solid skating experience and have skated in their lives, but no longer skate for whatever reason. Gamers who want the chance to live a little vicariously and do it through the most realistic game available. 3. Gamers like the Fluckit community who have gone beyond the standard gaming community, creating their own virtual facsimile of the real world of skating - forming teams, brands and an out-of-game community that consistently proves to be more accepting, welcoming and innovative than communities of other games, and therefore need the most accurate way to present it - Skate 3 really, finally, delivers that, with the whole team element.

    HC mode opens up the possibilities of videos with the ability to create some of the most subtle, nuanced tricks and smooth flowing lines that were you to look across the room at an S3/HC video, you'd not notice it was a game until you got really close to the screen.

    It looks as though the CAS has been ramped up and refined - I'm hoping the presets in the demo are representative what we'll be able to make in game, as none of the characters look like NPCs - they look like CAS skaters, to me. Whilst I can see the whole side of the argument against CAS tweaking ("You're not playing with Barbies, its a skate game, go play with dolls if you want to dress up" - LAME), people should be able to make an accurate representation of themself if they so choose. Or be able to make the most ridiculous joke skater than can imagine. For a game that pivots on the ability to create video, making the person within that video as personal as possible is vital.

    In terms of the audio, the dynamic soundtrack stuff works well - even though the music gets repetitive at times, because it is more fluidly handled, it doesn't grate as much as it could have done. I really don't care too much for most of the songs on the soundtrack, but I can imagine myself taking longer to get sick of the dynamic stuff. The skating sounds also sound better - probably due to the scale of the environment - the sounds in previous games seemed more contained, even in the open areas. Now, they sound clear and accurate.

    I could go on for ages about the object dropper and the implications it has for the full game, but I won't. I'll let the created skateparks I upload do the talking on that one. Simply put - this makes the possibilities for spots endless. JOY.

    OK, so there's my input for now - I've not even glitched out yet so there's a lot of area for me to explore today when I get a chance. No doubt, I'll pop back here with more to say soon.

  4. #4
    Minglin'
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    Why are you ripping on buildings packed together so hard? I guess you have never been to europe before. I really liked old town and the stacks. I liked the smaller, more packed together spots. I find it really lame that everything is so big, wide and open now. I find just that unrealistic.

  5. #5
    Inna Check-Mate State Antwan's Avatar
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    Dissapointed with no Create a Skater didnt expect the timer either with all the features they were adverting.. gawd
    really wanted to fuck with push styles let down but the games so smooth I cant hate
    looks like mad flow shit close spots to get fast low and tech all at once.. its goin down son.

  6. #6
    Amateur Flucker Bud Muhnquai's Avatar
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    Quote Originally Posted by Dusky View Post
    I guess you have never been to europe before.
    Apart from having lived all of my 32 years on this planet in England, visiting France, Spain, Malta, the Netherlands... no. I've never been to Europe.

    I like the space. I like the scale. I like having the room to move around and to place objects into - I'm sure there will be areas that don't feel like this... they'll get it right - the balance of areas, I'm sure.

  7. #7
    Minglin'
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    Lol. Well that was a mistake obviously.

    But what I don't like about the university district, as we have seen it so far, is that everything is so huge. Huge banks, huge hubbas, huge rails, huge legdes, etc, etc. It doesn't feel realistic to me, as I have never seen anything like it in real life. And because everything is so far apart from each other, there isn't much to skate in between (except for flip tricks), so I guess you won't be finding me a lot at PCU.

    Then again, I think I will be spending most of the time at Creat a Park.

  8. #8
    Inna Check-Mate State Antwan's Avatar
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    Ha cammon that statement wasnt legit.. we didnt even get the whole district in the demo and you rule it out.. hey its a demo by the way.
    -demo
    -demo
    I love it there has to be spaces to skate what you want half a push

  9. #9
    UG/Popless Pioneer pawnluvguitarist's Avatar
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    I think people confuse open and huge with unrealistic, you know there are big open areas, huge sets and banks in real life... This isn't THPS with quarter pipes lined up against all the walls... It feels/looks like an actual University to me...

    I think the open space is amazing, and PC has a better feel than SV, feels more like a city, and im sure there will be smaller crowed areas too...

  10. #10
    Richie x Jackson
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    Gotta love the High Resolution option for uploading videos. How can that even be an option? lol

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