Been doing a lot of thinking about this damn game. Going back to when it all began...first time we saw this game probably early 2007 late 2006...rob and big episode, "express yourself" trailer.

Caught all of our attentions, right?

We were so used to being exposed to a game about high scores and telephone wire grinds...now all of a sudden a game comes out that challenges the almighty Tony Hawk with this simple concept...a game completely dedicated to the true art of skateboarding. Not some wishy washy arcade game.
Then, some of us migrated over to the ea forums...looking to learn more
What happened next was a group of people willing to except this new change and gather in one area...

Even though we never even played this game yet we still formed a community...a kind of family
The new "flickit" layout was introduced and more and more emphasis on the fact of simplifying the skateboarding video game. We finally had a legit skating game. No more button mashing.
The Skate. community was listened to and greatly appreciated...all the old guys from BB listened to us.
Demo day. We all stayed up till three to download a 30 minute taste of what was to come...adjusting to the new controls, going back to the forums and building up more hype...
When the game dropped, the fact that there was a whole city with the rawest spots and most creative layout was overwhelming...
Teams formed
Solos recored by cameras
Skate.reel downloads introduced

The enthusiasm that was shown was probably something that the community and the people that made the game probably never really expected...
Skate 2 (skate 1.5 imo)...a half new city...completely new filming methods, off the board
pretty much a game that fixed the problems that lingered in og skate
Skate 3...hardcore...park creator...advertisements??

All of these elements, all of the late night sessions, rendering, graphic creator at work, filming a trick over and over, checking fluckit for the new full length...all stemmed from this original idea that a skateboarding game needs to be just that...a game just focused on what skating is really like. Now it seems like it's starting to move away from that original concept...advertising? laid out paths for us to skate...same 'ol 20 set kinked handrails.
A kind of bland and repetitive city

Because of this history, I don't think it's fair to just end the series...it still has to go on
Instead of just rushing to put four out...take time to make sure the city is as raw and detailed as San Van. Stick to the original plan of skate. Miracle Whip and pedestrian bowling aren't exactly the first things that remind me of skateboarding. Skate has been a huge part of all our lives (whether we like to admit to it or not ) and the series needs to go out with a bang.