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Thread: The Park builders thread for Tip's, Tricks, and Ideas!!!!!!!!!!!!

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  1. #1
    Look Mom! Over 8,000 Chat Posts! blitzkow's Avatar
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    Quote Originally Posted by briden View Post
    Alright, I figured out my own way, can't get it EXACTLY like the original video, but my way works just as well. Here goes, tutorial with Pictures.



    The featured droppable object is the Ramp. I have replicated the glitch with other droppables, the key factor is that they must be able to fit INSIDE of a ground pad, any size (including mega, so big stuff will work too).



    First things first, make sure Collision is turned OFF. You need to start with your desired droppable object sitting on a ground piece (Let's call this PAD1). You should take time right now to orient the piece and the droppable to how you want the droppable to end up (in this case, two flatbars). This can be done later, but it saves time and effort to figure it out ahead of time.



    You now need to create a new pad that will be larger than the droppable object (full size ground pad works for the Ramp, let's call this PAD2). Place the pad so that it completely envelopes the droppable, and PAD1 should be sticking out a little bit from any side, so that it can be easily selected for moving later on. The droppable is now inside of PAD2.



    Create a new ground piece big enough to support the droppable, and able to keep the same orientation if you were to flip your object over (this will be PAD3). Place it where you feel the top of the droppable will stick out in the finished piece. This may end up being a game of guess-and-check, since I have experienced a few earthquake moments in this step.



    Flip over Pads 1,2,3, and the droppable all at once. The droppable should fall a little ways out of Pad 2 and land on Pad 3.



    Now, you will move Pad 1 down towards the droppable, far enough so that when flipped back to the original position, the droppable will once again rest on Pad 1 and stick out as much as you desire. Flip over Pad 1, Pad 2, and the droppable to see where it ends up. Again, this can be a guess-and-check process. Pad 3 is of no use anymore.



    Now drop it into your favorite CAP or start from scratch.

    Hey Briden i found an easier way to do this ,xbox only, if you uninstall the update you can merge props with pads

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    Blazing a Trail ay platypus's Avatar
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    This is true but you have to merge the pad with the prop not the other way around which means you would have to put the props in before you properly start work on the park.
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    Look Mom! Over 8,000 Chat Posts! blitzkow's Avatar
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    Quote Originally Posted by ay platypus View Post
    This is true but you have to merge the pad with the prop not the other way around which means you would have to put the props in before you properly start work on the park.
    not necessarily. you can put all the pads and what-not in the park then add the props.

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    Fluckit Master briden's Avatar
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    Quote Originally Posted by blitzkow View Post
    not necessarily. you can put all the pads and what-not in the park then add the props.
    He's saying that you can put a pad into a prop, but not the other way around. You still need to add constraints to keep it from earthquaking.
    Quote Originally Posted by momadaddy View Post
    i mostly play with myself now

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    Fluckit Master Ayreon's Avatar
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    i heard there was a nice castle cap.
    someone link me that shit

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    Yes You Can! kieran's Avatar
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    Quote Originally Posted by Ayreon View Post
    i heard there was a nice castle cap.
    someone link me that shit
    i can sense sarcasm,but if not,do you mean sk8tatters?
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    Fluckit Master Ayreon's Avatar
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    I know he makes sick parks so probably. Someone was just talking about it over the mic a bit ago. i also posted the idea in this thread a few weeks ago

    edit

    searched his profile. found it
    Last edited by Ayreon; 02-16-2013 at 08:37 PM.

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    Yes You Can! SolidMojo's Avatar
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    How do people skate the created parks? I find the fps in singleplayer mode quite shit so I always hit up a online freeskate so it doesnt have the park creator "in the background" but at times that can be weird aswell, any hints for smoother sessions or is it just tough luck? Im on ps3 slim 320gb model if that helps.
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    Amateur Flucker Dzyne9's Avatar
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    I dont really notice it because i pretty much only skate cap. you get the lag after being in too long in online freeskate, but normally that will resolve itself when you swap spots.
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    Fluckit Master Goon_Panda's Avatar
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    Quote Originally Posted by SolidMojo View Post
    How do people skate the created parks? I find the fps in singleplayer mode quite shit so I always hit up a online freeskate so it doesnt have the park creator "in the background" but at times that can be weird aswell, any hints for smoother sessions or is it just tough luck? Im on ps3 slim 320gb model if that helps.
    I don't worry about this because luckily when you upload your clips the framerate goes back to normal. Uploading your clip turns a 3d animation into a video, and the lag happens in the 3d animation mainly due to trees etc.

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