Was this kind of what you're aiming for?
The basketball hoop was one of the tougher ones, but it's all just a matter of breaking it down to what needs to be constrained. In this case, I constrained movement in all 4 directions as it tended to tip after the drop. Here's a picture of what the hoop looked like, before the flip, with the enveloping piece removed to show full detail. PS: The enveloping piece I used for this was the middle-height Vert ground pad.
The final height of the hoop is determined by the position of the upper-right pad, as it stops the base of the hoop after everything gets flipped. Moving it higher would end up with a higher hoop, and vice versa. Hope this helps.
Thanks u so much it was pissing me off i thought i could only use the wood mega pad could u post a couple more pics like side views and maybee it elavted much appreciated THANKS BRIDEN the only outher problem is my park is starting to earthquake in one spot ( On a side wall out of all places lol at least it wont effect the park or the skateable stuff ) but im going to put in work and save it
create it and skate it !
did u figure out my tip before i posted it ?
create it and skate it !
Just out of curiosity does something like this increase the chances of your game glitching and causing earthquakes and ghost pads to occur? It just looks like something that would do that sort of thing.
ohmidin...
yes yes and hella lot more yes...
SUPPORT YOUR HOMIES...
Yeah, I mentioned it a few posts back. Where are you getting confused with the basketball hoop though?
The more you constrain movement, the less glitching/quaking. Ghost pads can happen to any elevated ground piece though, I haven't had it worse with this than in any other park where it happened.