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Thread: The Park builders thread for Tip's, Tricks, and Ideas!!!!!!!!!!!!

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  1. #1
    Blazing a Trail
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    Quote Originally Posted by NowhereBoy13 View Post
    Ok i need help...

    how do you merge/sink stuff?? i want to sink the full pip to make a kinda circle fountain ledge/ollie in ollie out kinda thing? and general merging stuff??
    Very simple and I should of covered this when creating the thread.

    When in Park creator hit the select button on your controller and go to options. Once your in Options you'll see at the bottom of the list collisions on/off. Turn them on then make sure you have snapping off which I believe is a couple options above collisions.
    Last edited by old-skooler-34; 03-03-2011 at 05:27 PM.

  2. #2
    Blazing a Trail xRiverKing's Avatar
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    This thread needs a sticky I think!!!!

    This is the best advice I have ever received, old-skooler you should edit this in your first post, its EXTREMELY helpful for beginners to CAP.





    Blending Strategies:

    There are two types of pieces: Lets call them ledge/rail or LR and PAD

    -PAD include: All Street Terrain, vert terrain, plaza terrain, mega terrain.
    -LR includes: All rails, ledges, catwalk pieces.
    -All other pieces are mixed and match you just have to try and see what they work with. Most things are PAD.

    ================================================== ==========

    -With collisions ON: you can put any LR piece inside any PAD piece. (LR in LR or PAD in PAD doesn't work.)

    -With collisions OFF: You can put multiple LR in LR, but then the combo cannot go into a PAD.
    OR you can usually put about 3+ PAD pieces together and usually only one or two UN-blended LR pieces.

    -If you now turn OFF collisions: You can now select all blended LR pieces and put them inside any PAD or blend of PADS.

    TIPS:
    ------------------------------------------------------------------------------------------------------------------
    Building a fancy handrail with tons of LR pieces. Build the whole thing in the air with collisions OFF. Select all LR pieces. Turn collisions ON and lower it into the stairs.

    Sometimes even with collisions ON you can blend the edges of like pieces.

    Blending too many pieces together may cause that object to become un-grindable so look out and test your park.

  3. #3
    Blazing a Trail Ohmidineffect's Avatar
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    Also I think getting creative with the floor will add dynamics, square flat spots are become drab, put things at angles ,create hills and circular spots. And definitely make sure that everything flows perfectly so you can skate things in a line thus adding options. The best advice I've received thus far was to make EVERYTHING skatable. Down to walls roofs etc. The more things you make skateable is the more options you have and the more space you save on park editor.

    Cheers.

  4. #4
    Blazing a Trail
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    lets bring this back, bump

  5. #5
    Halcyon emericaridr11's Avatar
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    YAH! beat me to it

  6. #6
    Seeing the Light XILENTZ's Avatar
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    Always check the sizes of the floor. I was making a park the other day and the terrain meter was getting full. Turns out the floor was Half Width Size 3 Pads! (a few hundred of them). Saved about 30% terrain.

  7. #7
    Fluckit Master briden's Avatar
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    I downloaded a park recently where somebody had a droppable object embedded into a floor pad. I tried for a long time to replicate it myself but to no avail. Can anybody please tell me how to do this?
    Quote Originally Posted by momadaddy View Post
    i mostly play with myself now

  8. #8

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    I often find myself huffing canned air and shot gunning red bulls to get in the right state of mind to build a proper piece. I like the floors to be multi textured and to have plenty of original pieces also, mega ramps fucking mega ramps get you downloads! throwing ungrindables here and there gives your park a very different dynamic.

  9. #9
    Blazing a Trail BannerBoy360's Avatar
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    @ briden
    this is just a stupid ea glitch that happens every now and then where the props just completely go random places, sometimes in the air, sometimes synced into the ground. happens in the upload process.

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