I know they speak and write english in England.... Fix yourself sir.
I know they speak and write english in England.... Fix yourself sir.
PSN: m00rg4n_FR33man_
XBL: Ohmidineffect
Pandora & The Devd Stck Collective.
Bruh help me eat, buy a beat.
soundcloud.com/nothing_neue
Now that I'm fully awake,I can ask the question with proper English.I'm asking about the curved stairs they go in on themselves(I know this does not make much sense).This is a perfect example of what I mean I'm on an iPad so I can't figure out how to attatch a picture so here's the link http://www.google.co.uk/imgres?q=cur...&tx=120&ty=108
Last edited by kieran; 10-28-2012 at 08:38 AM.
I've been crafting caps since about a month after s3 came out, and one problem I always seem to run into is space limitation. More specifically, while either attempting recreations, or themes, I tend to create the elaborate buildings, or use most of my terrain limit within the first secton(s) of the map. I have the hardest time reconciling this space restraint. Are there any tricks or a generalized rule for getting the most terrain inside of a location? It's the whole shceme that I fimd hard to accomplish as a whole. Having the enire idea coming together at the end without over extending myself and the terrain limits. When I see some uploaded caps. Such as witzwuh's or what have you, there seems to be no compromise of the full idea or purpose of the idea. There must be some tips.. let me know please!
Thanks guys.
-novel.
Ps. Sorry about the confusion surrounding my post about indoor caps.
It was never my intention to alienate any of you.
http://www.soundcloud.com/ironyokes
Humble sample nerdhop for you.
i've never really built a cap myself,but i think that if you put in the skateable elements first and then go back and pretty up the place it may help.
if a park looks good but there's nothing to skate it's kinda pointless.
I know i've got to a bad start probably,by not adding images and not being specific enough,but we cant label everything on a first impression(i know that when reading this you may all cringe).My question is what CAP pieces i need and what tips there are to make the scenery and environment of my parks better,instead of just a spot with brick walls and the soho buildings. I've made houses before but they have always been boring to look at. From looking on Fluckit i have noticed the way that the majority of you have made the environment of your parks more realistic and "street". I've rambled on a tad. I came to intentionally ask on how you do so,what tips do you have to making the scenery of the parks better?
PSN:kieranroden10
DEVD STCK Collective