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Thread: C.A.P. killed creativity.

  1. #121
    Fluckit Master
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    Quote Originally Posted by pairsprowlin 666 View Post
    i agree with this statement, CAP footage is only good for a video at that spot..
    This.


    [fanboymodeON]

    S3 killed creativity


    [/fanboymodeOFF]

  2. #122
    Blazing a Trail Jebotek's Avatar
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    Quote Originally Posted by Demzilla View Post

    what hes asking is..
    has the create a park hindered the communities mindset when it comes to thinking outside the box on regular/bland spots...
    not for me.
    that you can build your own cities, doesnt mean that i dont think how i can differently hit that spot, imo.
    i love to search things in pc that werent that often done the way i do.
    But i also love to sesh in some cap`s and do the same there...
    Last edited by Jebotek; 06-30-2011 at 04:30 AM.

  3. #123
    Blazing a Trail Deacon's Avatar
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    I think saying CAP killed creativity is very short sighted, but what ever thats your opinion and I respect that.

    CAP in itself is creative. It takes time, effort, and imagination to create a environment that looks and feels like a real place. I agree that CAP clips can look very bad on film, however that depends on how you film it and what CAP you are skating. CAP Faction & Pandora to name just two have made some very realistic looking locations with interesting spots that aren't obvious that allow you to find your own way to skate it.

    I love PC in general (the old factory area, down town, and the Daly estates etc. and I often find new spots when skating about or find a different way to hit an old spot. However my fav environment to skate is a school ( s1 and s2 had Willow/GED etC) however in S3 the PC college doesn't have that feel. I know I can always go back and play s1 and s2 but I am a sucker for s3 at times.

    I'd still play the game without CAP, however after much searching (and also now building) I now have a nice collection of varied and realistic looking schoool locations toskate, and in turn I have added longevity to the game for me.

  4. #124
    Blazing a Trail robley's Avatar
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    Quote Originally Posted by horsehead View Post

    oh and robley, we all know you skated that curved cap rail in megamyth.
    .... shut up.
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  5. #125
    Inna Check-Mate State Antwan's Avatar
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    My whole focus is creativity
    STILL going strong my friend
    if you haven't seen my videos you might think it's dead
    and I'm not even up my ass haha
    I watch people's videos with intent to avoid what everyone's doing.
    Been doing it for 4 years..
    If you let go of the bullshit boundaries you call realism you might learn a few things
    that you could even add to your own realistic style..
    but have fun yeah.. creativity is in approach
    fun is in not caring what they think.

  6. #126
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    Are you saying I'm not being creative within my rather realistic style? I do think I'm innovative for that matter, or at least distinguish myself from others.

    And I don't think boundaries are bullshit, they add a sense of challenge to the game.

  7. #127
    Fluckit Master m.seven's Avatar
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    Quote Originally Posted by jerr bear View Post

    And I don't think boundaries are bullshit, they add a sense of challenge to the game.
    gotta agree with Jerr on this one,but at the same time i think some of the CAPs out there can be just as challenging as PC.

  8. #128
    Inna Check-Mate State Antwan's Avatar
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    Jerr if I wanted to direct something at you I would use your name
    That's my opinion and it's directed to anyone not looking at the big picture
    in the long run what you consider realistic is based on real life skateboarding
    which always changes, someone always pushing the bar
    eventually someone is going to make something fake reality so what is the point.
    You're going to wait until you see that video to consider trying it in the game..
    and you can keep responding to my responses but I will lose interest soon
    just as I lose interest in seeing the same flips and grinds in different spots.
    Once you go out of your comfort zone is when you're getting creative if you ask me
    there's too much realism.

  9. #129
    Fluckit Master pairsprowlin 666's Avatar
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    ahaah

  10. #130
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    Quote Originally Posted by Antwan View Post
    You're going to wait until you see that video to consider trying it in the game..
    wtf?
    That might be how you would approach "realism", but I think most peeps out there don't.
    And isn't it obvious I feel approached? Considering my previous post, my style is rather realistic and you know.. I'm the OP after all...

    It seems you've already pulled all these conclusions but many don't seem to be true at all.



    Prowlin the filming on that last hardflip was GORGEOUSSSSSS

  11. #131
    Inna Check-Mate State Antwan's Avatar
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    Here's why I've drawn the conclusion jerr
    Let's look at our trick base back in OG and Skate 2
    Would you say Wallies and popless tricks were less popular back then?
    Actually it's not really a question.. our production value and number of members
    has gone up significantly.. less realism because of less members
    Which we had our realistic skaters and our fun oats whatever you want to call it skaters
    and even then realism as defined by others is never the same..
    I'm saying realism and OATS are different.. while OATS can be realistic I think it's more of a fun less confined version of fake skating
    Realism as I've seen it in the community was slowly defined, first real stance
    eventually popless, perfect lock and now it has expanded a little bit but overall
    I hate to see creativity lost because of restriction I know people are more capable and I guess that upsets me
    I can draw whatever conclusions I want and no one has to agree
    But I've been around for a while, I'm just making sense of it..
    Agree or not I think I've made my point and am done responding.

  12. #132
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    I think, that in many cases, creativity wasn't lost because of restrictions, because these restrictions were the drive for some people to choose EA skate over Tony Hawk's ride in the first place.
    I also think it's still the drive for many peeps to play.

    Like me, I think many kids out there have come up with really new stuff (out of their box too), but simply didn't like the way it looked or had another reason to not use those tricks. But that's a matter of taste and another topic (;

    Oh and yeah of course you can draw whatever conclusion you want, of course we don't have to agree.

  13. #133
    Fluckit Master pairsprowlin 666's Avatar
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    Quote Originally Posted by jerr bear View Post
    wtf?
    That might be how you would approach "realism", but I think most peeps out there don't.
    And isn't it obvious I feel approached? Considering my previous post, my style is rather realistic and you know.. I'm the OP after all...

    It seems you've already pulled all these conclusions but many don't seem to be true at all.



    Prowlin the filming on that last hardflip was GORGEOUSSSSSS

    I'm glad you liked it jerrel

  14. #134
    Minglin' xxCALM KILLERxx's Avatar
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    Quote Originally Posted by Antwan View Post
    ..
    I'm saying realism and OATS are different.. while OATS can be realistic I think it's more of a fun less confined version of fake skating
    .
    The fuck is OATS?
    Never lead,
    Never follow,
    Always walk alone
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  15. #135
    better than you i am a snail's Avatar
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    Quote Originally Posted by xxCALM KILLERxx View Post
    The fuck is OATS?

  16. #136
    UG/Popless Pioneer pawnluvguitarist's Avatar
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    Quote Originally Posted by xxCALM KILLERxx View Post
    The fuck is OATS?

    an Obscure, Abstract, Tech Skating team of some sort...

  17. #137
    better than you i am a snail's Avatar
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    Quote Originally Posted by pawnluvguitarist View Post
    an Obscure, Abstract, Tech Skating team of some sort...
    fluckit should allow you to like posts

  18. #138
    Minglin' xxCALM KILLERxx's Avatar
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    hooray for answers!!
    Never lead,
    Never follow,
    Always walk alone
    .

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