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Fluckit Master
In my opinion, "breaking" the game is finding the stuff you aren't supposed to be able to control. Happy little programming extras that weren't planned but are in the game. These "extras" are in almost every game. As long as points don't exist, I don't see how these "extras" could be viewed in any way as "flaws."
Last edited by EmmitBrown; 03-13-2014 at 10:05 AM.
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