Rockstar needs to buy the right to the flickit controls and then make a new skateboarding game but not skate 4. imo would be amazing
Rockstar needs to buy the right to the flickit controls and then make a new skateboarding game but not skate 4. imo would be amazing
How hard would it be to buy Flick it off of them?
They don't support the series anymore.. very clear..
I'm still quite surprised the other skate servers are still online.
I had an idea for Skate 3 when it was in development..
Some kind of environmental flex engine.. or something.. I dunno what I'm saying really.
Things like fences bending in when they are interacted with.. not sure if it's a next gen idea but would be cool.
I'm honestly drawing a blank for additions man.. I can't think of what they need to add..
Flatground stuff would be cool, but could be a bummer if implemented wrong.
We want to avoid Tony Hawk Playstyle.
Hm...
I can only think of additions to Flick it in itself..
No comply kick/heelflips, No Comply 360 flips, etc.
It would be really cool to see some new grabs thrown into Flick it..
Not sure if anyone played Shaun White's Skateboarding.. Not a huge fan of it but the grabs were something else
The big air, Snowboarding inspired style grabs.. where you flip the board up and grab it to complete a tweak kind of stuff.
My Youtube http://www.youtube.com/user/EternalREWIND
I think ubisoft will step into a skateboard game eventually, their really a diverse company imo
With it so dead, It is a great opportunity to steal the fan base
I think the flick it controls are like iTunes.
You can download songs from it.
Amazon you can download mp3's
Its the exact same thing just with a different distributor
I'd love to help this project.
This is an excellent point. There's tons of politics that are going to get in the way of having anything get picked up. I was thinking more along the lines of a newer comapany. Or possibly even a first time developer. Who were the people that made that graphical interface, that looked like a salte sim, it was only a minute or so, just someone kickflipping down a small set? This shopping part won't happen unless we get funded.
I had a good interview with the owner of a few board companies, chain owner, and he added a lot of interesting ideas, actual fundraising. He's going to make some calls, but I'm hoping to get (don't laugh) Rob Dyrdek on a conference call. Granted he's still a fan of the skate. Series... By Conference call, I mean just telephone call. Haha.
I don't know at the moment, I'm just in a thousand different directions. I just want to play a new game, and help everyone else play. We shall see what the future holds.
http://www.soundcloud.com/ironyokes
Humble sample nerdhop for you.
Last edited by EternalRewind; 12-07-2012 at 04:57 AM.
My Youtube http://www.youtube.com/user/EternalREWIND
I'm going to be honest. I don't care at all about soundtrack, customization, grip tape, breaking boards, kinect or multiplayer features.
The sole factor that keeps me playing the Skate games is the engine. Nothing else.
Obviously there exist other important factors (mainly Park Editor and a well designed city), but that is it. The engine has to be precise, flexible and nuanced much like the Skate games today. One must never learn sight of that.
Make some rails sticky....or beat up ledges