Last edited by EternalRewind; 12-07-2012 at 04:57 AM.
My Youtube http://www.youtube.com/user/EternalREWIND
I'm going to be honest. I don't care at all about soundtrack, customization, grip tape, breaking boards, kinect or multiplayer features.
The sole factor that keeps me playing the Skate games is the engine. Nothing else.
Obviously there exist other important factors (mainly Park Editor and a well designed city), but that is it. The engine has to be precise, flexible and nuanced much like the Skate games today. One must never learn sight of that.
Make some rails sticky....or beat up ledges
- LONG BOARDS
- SWAG
- NO HARDCORE
- MORE MEGA
- MORE GLITCHES
- ROLLERBLADES
- SCOOTERS (OBVI LOL XD)
THUMBS UP SO HE CAN SEE
but srsly we should all make a pact that if we win the lottery we fund a new game... anyways
My Ideas:
- Make a PC version (graphics, mods, custom maps etc)
I think a slider adjustment system for physics would be good instead of picking a difficuty. I.e. dialied in Adjustments for floatiness, landing forgiveness, "grind pull" or w/e (like on easy/normal how rails and ledges pull you onto them in mid air)
- how you flick actually affects boards spin (can spin slower or faster)
- Impossibles
- Switch is inverted controls and doesn't just swap
- a menu to select animations for tricks so you can dial in your style.that should be the tag line, dial in your style.
ok im done.
...
OH AND CRAIL SLIDES AND PROPER LIP TRICKS I JUST WANNA DO BACK DISASTERS ON A BARRIER ALL DAY PLZ.
ok now im done
Last edited by Dead_Head; 12-02-2012 at 12:20 AM.