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Thread: Going to attempt to get funding for a new skate game. not skate 4.

  1. #41
    Margin Walker crni1976's Avatar
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    Hey, I have to admit your enthusiasm for this project is viral, but I do think that you need to think through very carefully where you want to be going with it before you sit down and talk to possible investors. Right now, it seems to me you are still headed in a thousand directions which is quite far from a proper project or any kind of business plan, and hence quite far from impressing said investors. Either way, all the best to you for taking this initiative! I hope you can work it out...

    As far as a new game is concerned, I would personally like to see the return of the flick it system, although with more sensitive controls, since it is pretty damn hard to pull off subtle movements (I am thinking lip tricks especially) with the current controls, which often lack subtlety and speed. Same with the skater mechanics, I would like to see more fluid movements, both during skating and when off board.

    Other good ideas in my book are definitely a day and night cycle, the possibility to throw or smack your board out of frustration, and the possibility to break a board or maybe even kingpin during skating, so you have to change your set-up. I would welcome more clothing as well, especially pants, and shirts.

    And I would most definitely want to hear a better soundtrack. Although I have an eclectic taste in music, I am mainly into hardcore and punk myself, but honestly speaking, with the exception of a couple of songs, the scores of the successive entries in the series sucked some serious ass, and that needs to get improved. The thought of player customized or player created set lists crossed my mind but will lead to some serious copyright and royalty issues for sure.

    That's it for now. Thanks for reading. Cheers,
    Last edited by crni1976; 12-01-2012 at 11:47 AM.

  2. #42
    Blazing a Trail
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    Quote Originally Posted by Legba View Post
    Hell yeah! That would be the perfect way for them to make up for never making a sequel to Thrasher: Skate & Destroy!

    Rockstar isnt the mind behind thrasher, they're just the publisher

    just like black box is the mind behind .skate, not EA
    Last edited by EternalRewind; 12-07-2012 at 05:57 AM.

  3. #43
    Seeing the Light Novel's Avatar
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    Quote Originally Posted by crni1976 View Post
    Hey, I have to admit your enthusiasm for this project is viral, but I do think that you need to think through very carefully where you want to be going with it before you sit down and talk to possible investors. Right now, it seems to me you are still headed in a thousand directions which is quite far from a proper project or any kind of business plan, and hence quite far from impressing said investors. Either way, all the best to you for taking this initiative! I hope you can work it out...

    As far as a new game is concerned, I would personally like to see the return of the flick it system, although with more sensitive controls, since it is pretty damn hard to pull off subtle movements (I am thinking lip tricks especially) with the current controls, which often lack subtlety and speed. Same with the skater mechanics, I would like to see more fluid movements, both during skating and when off board.

    Other good ideas in my book are definitely a day and night cycle, the possibility to throw or smack your board out of frustration, and the possibility to break a board or maybe even kingpin during skating, so you have to change your set-up. I would welcome more clothing as well, especially pants, and shirts.

    And I would most definitely want to hear a better soundtrack. Although I have an eclectic taste in music, I am mainly into hardcore and punk myself, but honestly speaking, with the exception of a couple of songs, the scores of the successive entries in the series sucked some serious ass, and that needs to get improved. The thought of player customized or player created set lists crossed my mind but will lead to some serious copyright and royalty issues for sure.

    That's it for now. Thanks for reading. Cheers,
    Thank you for your thought out reply, and honesty. I do appreciate being taken seriously, and all of the great things you guys have been suggesting, and recommending.
    I must agree however, that initially, I thought that I would just suggest that someone tackle the issue of getting the right pieces together to have people interesting in a new skateboarding game. I'm not entirely sure why I took any initiative myself, it's definitely out of character. As you'd imagine it's all a bit spread about on a desk, on a message board, and in my head. fortunately though, there is only one way that any accomplishments are going to be made, and that is support. I don't want money, and imagine that is a good place to come from. I'm hoping that this will eventually turn into a positive mission, that people will take seriously, but for now it's just down to getting the numbers together, others crunched, and arranging an initial idea. I will be sure to keep everyone posted on here, and share with all of you, before any decisions are made. because the reality is that you guys are the ones who inspired me. I thought the community was dying, but you guys keep the content coming, the positive encourage abundant, and that's what is going to keep me going. So again, just being patient, and crossing my fingers over here. Thanks everyone.
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  4. #44
    Margin Walker crni1976's Avatar
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    You're welcome. There's one more thought I wanted to leave with you... Watching bowl, pool or tranny videos, you can actually almost feel that moment of weightlessness to your stomach as the air or even liptrick hits momentum. It is very fleeting, yet almost tangible for a split second at the same time. I haven't quite experienced that yet playing the Skate games, or more specifically watching footage shot in-game, so it would be nice if it could somehow be conveyed in some future game.

    That is all.
    Last edited by crni1976; 12-01-2012 at 02:17 PM.

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    Blazing a Trail Legba's Avatar
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    Quote Originally Posted by EternalRewind View Post
    Rockstar isnt the mind behind thrasher, their just the publisher

    just like black box is the mind behind .skate, not EA
    Thanks, now I know what a developer is! lol.
    Well, then I vote for the team behind thrasher (if they haven't disbanded too). Those folks had a good feel for realistic skating.
    I got that Fluckin' Love

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    Quote Originally Posted by Legba View Post
    Thanks, now I know what a developer is! lol.
    Well, then I vote for the team behind thrasher (if they haven't disbanded too). Those folks had a good feel for realistic skating.
    z-axis has been dead for a few years now

    i'd be okay with some other rockstar studio though, north or whatever.

  7. #47
    Amateur Flucker Boris Magee's Avatar
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    I'm going to be honest. I don't care at all about soundtrack, customization, grip tape, breaking boards, kinect or multiplayer features.
    The sole factor that keeps me playing the Skate games is the engine. Nothing else.
    Obviously there exist other important factors (mainly Park Editor and a well designed city), but that is it. The engine has to be precise, flexible and nuanced much like the Skate games today. One must never learn sight of that.

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    Make some rails sticky....or beat up ledges
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    Quote Originally Posted by rzrfvr View Post
    CAP is a monster and not everyone can learn all the tricks just like the graphics creator.
    Quote Originally Posted by Wiltzuh View Post
    I skate unrealistic in real life...i just learned ungrindables at my local park !

  9. #49
    Yes You Can! Dead_Head's Avatar
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    - LONG BOARDS
    - SWAG
    - NO HARDCORE
    - MORE MEGA
    - MORE GLITCHES
    - ROLLERBLADES
    - SCOOTERS (OBVI LOL XD)
    THUMBS UP SO HE CAN SEE


    but srsly we should all make a pact that if we win the lottery we fund a new game... anyways

    My Ideas:
    - Make a PC version (graphics, mods, custom maps etc)
    I think a slider adjustment system for physics would be good instead of picking a difficuty. I.e. dialied in Adjustments for floatiness, landing forgiveness, "grind pull" or w/e (like on easy/normal how rails and ledges pull you onto them in mid air)
    - how you flick actually affects boards spin (can spin slower or faster)
    - Impossibles
    - Switch is inverted controls and doesn't just swap
    - a menu to select animations for tricks so you can dial in your style.that should be the tag line, dial in your style.

    ok im done.

    ...

    OH AND CRAIL SLIDES AND PROPER LIP TRICKS I JUST WANNA DO BACK DISASTERS ON A BARRIER ALL DAY PLZ.

    ok now im done
    Last edited by Dead_Head; 12-02-2012 at 01:20 AM.

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    Der Mohn Tintenfisch PoppySquidJr's Avatar
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    Quote Originally Posted by Dead_Head View Post
    I JUST WANNA DO BACK DISASTERS ON A BARRIER ALL DAY PLZ.
    More skateable barriers, and making the skateable ones harder to skate <3
    The artist formerly known as Luft

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    Inna Check-Mate State Antwan's Avatar
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    This talk of a new game made me think..
    Skate 1 was argued to have the best spots out of any of the series, right?
    Why is it that the sequels with arcade spots still have servers up and running..?
    Sure Skate 1 had a few go big spots like the mega compound but at it's roots..
    Satisfied realistic skaters?
    It sounds a bit like the "best" out of the series, sold the most
    but isn't online anymore.
    Is a more realistic skate really the best approach to a skateboarding series re-entry?
    Or do we need to maintain a balance between big and real spots?

  12. #52
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    Quote Originally Posted by Luftwaffe View Post
    More skateable barriers, and making the skateable ones harder to skate <3
    i just wanna do anything on a barrier

    ignore this post

    Last edited by i am a snail; 01-21-2013 at 01:40 PM. Reason: hurrf durf oh god i'm fucking retarded hurf 2 electric boogaloo

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    Quote Originally Posted by andreas View Post
    i just wanna do anything on a barrier
    These are all great ideas. I love the "dial in your style" idea.

    I had this terrible day dream today, where I was being told that a console release wasn't achievable with the budget. We were forced into pc version only it made me a little sad, but I see that it would have made some of you happy Haha.

    I've got all of your replies copied in a file and will go back over them shortly with everyone here. Make sure we are agreed on some of basic wants and desires.

    No new news today on the contact front, but I did however force myself into a crash course on sport title console sales in the last 4-5 years. Hence the dream. Ha.

    Anywho, glad to see your thoughts still rolling in.
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  14. #54
    Yes You Can! Dead_Head's Avatar
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    A PC version would just be better all around in my opinion. Mods, potential for better graphics, and no ps3/xbox rage when a park is on the other system, the list goes on.

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    This is interesting to me. I've always been under the impression that most console minded players weren't the biggest pc enthusiasts, because of the whole progressive nature of pc compatibility. I myself have had this thought, not being able to keep up with the daunting speed at which pc games require bigger and faster processing powers. If everyone is in agreement, and does not feel this way, a pc game would not only be less expensive, but easier to produce in the long run. I would like to get a general vote on the board as to who would be inclined to purchase a pc only game.
    This to me, attempting to get money, is a great revelation..

    Sidenote: I sincerely apologize if my posts become drawn out or otherwise.
    I've recently become aware by others that my posts sounds a bit 'Douchey' in nature.
    I would like to confirm that I don't have an ego here, nor am I trying to sound this way.

    On with the poll!
    Last edited by Novel; 12-02-2012 at 07:12 AM. Reason: numerous grammatical errors! haha
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    Quote Originally Posted by Novel View Post
    who would be inclined to purchase a pc only game.
    i have a macbook so not me

  17. #57
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    Quote Originally Posted by i am a snail View Post
    i have a macbook so not me
    by pc I just meant computer not PC specifically.
    I honestly don't know how hard it is to get a game that runs on windows to run on mac, like if theres any porting involved or whatever it may be.

  18. #58
    Margin Walker crni1976's Avatar
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    I honestly don't see myself playing a Skate game on pc, even if I had the necessary soft- and hardware. So console only for me

  19. #59
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    Quote Originally Posted by crni1976 View Post
    I honestly don't see myself playing a Skate game on pc, even if I had the necessary soft- and hardware. So console only for me
    Which is what I assumed the general opinion to be.

    In my limited knowledge, I am assuming that pc to MAC conversion is about the same time and monetary investment as pc to console cross platforming.
    I could be wrong, but I feel there are real issues with pc to mac gaming.
    Keep the replies coming on a pc game though, I'm very interested!
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    Blazing a Trail yumpancakes1's Avatar
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    we should make a video with just one clip from as many people as possible to show that this community isn't just 50 people
    Last edited by yumpancakes1; 12-02-2012 at 10:33 AM.

  21. #61
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    "IF" a new skate comes out they should put better Skateboard and Clothing Brands in the game
    New gamertag: oChauncey

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  22. #62
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    I've read every post so far and wrote down some notes (WITH A REAL PEN).

    - You stated that real pros wouldn't be an option. I think this is wrong. I have a strong belief alot of the 'lesser' pros out there would gladly be in a skateboarding game without getting a fat paycheck. Naturally the likes of Nyjah Houston are more prone to want profit but I think there are many pros stoked and passionate enough about skateboarding to not want much or any pay. Emailing and asking doesn't cost much anyway, I'd gladly help out with some dirty work.

    - Hip hop is totally fine to skate to. In my personal opinion, soundtrack is not important because people will tire of it either way. I never listened to the s3 soundtrack at all, much rather play my own music. We could save a lot of money not having any licensed music at all.

    - Kinect and that shit is out of the question. It'll never work out satisfactory. TH Ride...

    - Boris' post sums up my views quite good. Walking, clothing, music, customization are all secondary. It's the feeling of nailing a rad kickflip backside tailslide we're all after in the end of the day, right?

    Edit: Love your enthusiasm dude, keep up the great work. It's appreciated.
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  23. #63
    Blazing a Trail unplannedman's Avatar
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    Quote Originally Posted by Fecal Face View Post
    PLEASE IF THIS HAPPENS PAY ATTENTION TO TEXTURES

    the too-clean textures ruined the asthetics of S3
    lets go back to OG graphics. Those were the best

    EDIT:
    Quote Originally Posted by knexzor View Post
    I've read every post so far and wrote down some notes (WITH A REAL PEN).

    - You stated that real pros wouldn't be an option. I think this is wrong. I have a strong belief alot of the 'lesser' pros out there would gladly be in a skateboarding game without getting a fat paycheck. Naturally the likes of Nyjah Houston are more prone to want profit but I think there are many pros stoked and passionate enough about skateboarding to not want much or any pay. Emailing and asking doesn't cost much anyway, I'd gladly help out with some dirty work.

    - Hip hop is totally fine to skate to. In my personal opinion, soundtrack is not important because people will tire of it either way. I never listened to the s3 soundtrack at all, much rather play my own music. We could save a lot of money not having any licensed music at all.

    - Kinect and that shit is out of the question. It'll never work out satisfactory. TH Ride...

    - Boris' post sums up my views quite good. Walking, clothing, music, customization are all secondary. It's the feeling of nailing a rad kickflip backside tailslide we're all after in the end of the day, right?

    Edit: Love your enthusiasm dude, keep up the great work. It's appreciated.
    Let's get some secondhand/underground bands/artists in there, the ones tryina get noticed
    Last edited by unplannedman; 12-02-2012 at 03:53 PM.

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  24. #64
    Blazing a Trail Ohmidineffect's Avatar
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    Here's my two cents. As far as skateboarding goes I think the golden age resided in the early ninties where it was obscure and the followers weren't in it for just money. I loved the songs that people skated to, the graffitti'd grungy spots. SO if I were to have any input into a new skateboarding game I'd have the following to say:

    1) TAKE ADVANTAGE OF YOUR COMMUNITY. You have a community full of die hard fans that have been playing the game for ages. In terms of level design ask park builders for some help. I'm a real artist and would be ecstatic to provide input for level layouts and design.

    2) I honestly would rather no pros. I really liked the IDEA of Tony Hawks Underground. Starting as a rookie and getting hype. Maybe as you gain respect as a skater you get invited to different spots and what not. When I was skating in real life, the more people I met was the more places I'd learn about and events I'd know about.

    3) Don't limit the music. I'm a hardcore drummer but I love hip hop as well. My mom used to say, if you go in the cold with a jacket, if its too warm you can take it off. If you go without one, you'll stay cold and have no option out. So give me the option to turn off hip hop if I don't want it.

    4) In terms of bailing I'd love to stay away from ragdoll or cartoony bails, take hints from real skate boarding bails and run outs.

    5) THE MOST IMPORTANT PART OF ALL, INCLUDE THINGS LIKE QUICK CRETE, HAMMERS AND NAILS, SETTING UP PLY WOOD KICKERS ETC. AND SECURITY. Guys I don't know about you but I really like the challenge of skating what shouldn't be skated, more than CAP. Real life means we have to wait for the perfect time to skate when securities light or cut down a gate or quick crete a wall to make a bank or something.

    That's it for me!
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  25. #65
    Der Mohn Tintenfisch PoppySquidJr's Avatar
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    Quote Originally Posted by Ohmidineffect View Post
    Here's my two cents. As far as skateboarding goes I think the golden age resided in the early ninties where it was obscure and the followers weren't in it for just money. I loved the songs that people skated to, the graffitti'd grungy spots. SO if I were to have any input into a new skateboarding game I'd have the following to say:

    1) TAKE ADVANTAGE OF YOUR COMMUNITY. You have a community full of die hard fans that have been playing the game for ages. In terms of level design ask park builders for some help. I'm a real artist and would be ecstatic to provide input for level layouts and design.

    2) I honestly would rather no pros. I really liked the IDEA of Tony Hawks Underground. Starting as a rookie and getting hype. Maybe as you gain respect as a skater you get invited to different spots and what not. When I was skating in real life, the more people I met was the more places I'd learn about and events I'd know about.

    3) Don't limit the music. I'm a hardcore drummer but I love hip hop as well. My mom used to say, if you go in the cold with a jacket, if its too warm you can take it off. If you go without one, you'll stay cold and have no option out. So give me the option to turn off hip hop if I don't want it.

    4) In terms of bailing I'd love to stay away from ragdoll or cartoony bails, take hints from real skate boarding bails and run outs.

    5) THE MOST IMPORTANT PART OF ALL, INCLUDE THINGS LIKE QUICK CRETE, HAMMERS AND NAILS, SETTING UP PLY WOOD KICKERS ETC. AND SECURITY. Guys I don't know about you but I really like the challenge of skating what shouldn't be skated, more than CAP. Real life means we have to wait for the perfect time to skate when securities light or cut down a gate or quick crete a wall to make a bank or something.

    That's it for me!
    Very good points, but the issue with the last thing is, while it sounds wonderful, it'd be very difficult to pull off, especially without a major developer.
    The artist formerly known as Luft

  26. #66
    Fluckit Master m.seven's Avatar
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    all these little extras are nice,but in the end if the right feeling of actual skating isn't there it's all for nothing.
    keep it basic...good realistic physics,good level design,player customization.the more extras the more it'll cost in the long run.

  27. #67
    Blazing a Trail yumpancakes1's Avatar
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    GENERATERS WITH FUCKING LIGHTS
    and a use audio from vx2100 for the sound fx

  28. #68
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    Quote Originally Posted by Ohmidineffect View Post
    Here's my two cents. As far as skateboarding goes I think the golden age resided in the early ninties where it was obscure and the followers weren't in it for just money. I loved the songs that people skated to, the graffitti'd grungy spots. SO if I were to have any input into a new skateboarding game I'd have the following to say:

    1) TAKE ADVANTAGE OF YOUR COMMUNITY. You have a community full of die hard fans that have been playing the game for ages. In terms of level design ask park builders for some help. I'm a real artist and would be ecstatic to provide input for level layouts and design.

    2) I honestly would rather no pros. I really liked the IDEA of Tony Hawks Underground. Starting as a rookie and getting hype. Maybe as you gain respect as a skater you get invited to different spots and what not. When I was skating in real life, the more people I met was the more places I'd learn about and events I'd know about.

    3) Don't limit the music. I'm a hardcore drummer but I love hip hop as well. My mom used to say, if you go in the cold with a jacket, if its too warm you can take it off. If you go without one, you'll stay cold and have no option out. So give me the option to turn off hip hop if I don't want it.

    4) In terms of bailing I'd love to stay away from ragdoll or cartoony bails, take hints from real skate boarding bails and run outs.

    5) THE MOST IMPORTANT PART OF ALL, INCLUDE THINGS LIKE QUICK CRETE, HAMMERS AND NAILS, SETTING UP PLY WOOD KICKERS ETC. AND SECURITY. Guys I don't know about you but I really like the challenge of skating what shouldn't be skated, more than CAP. Real life means we have to wait for the perfect time to skate when securities light or cut down a gate or quick crete a wall to make a bank or something.

    That's it for me!
    Agreed! I really like last one, and you could do it like s2 phone. Hit directional button and bring up a list of those items...
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    Quote Originally Posted by rzrfvr View Post
    CAP is a monster and not everyone can learn all the tricks just like the graphics creator.
    Quote Originally Posted by Wiltzuh View Post
    I skate unrealistic in real life...i just learned ungrindables at my local park !

  29. #69
    Blazing a Trail Ohmidineffect's Avatar
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    Exactly Ladd. My brother recently replayed one of the older pokemon games and told me about how some pokemon came out at night and others during the day. In real life some spots are easier to hit at night time it can't be that hard to do that. And for quick crete and things like that you could easily just have a certain type of obstacle be the type that you can customize.

    A flight a stairs + plywood = euro gap/step up....a banked wall or barrier + quick crete = DIY quarter pipe, a hammer + a capped rail = un capped skatable rail.

    The same way OG (or S2 I forgot which) had pool draining and un skatestopping it shouldn't be that hard. Hell you could even have it like a spot challenge where if you see something you can skate (pre set by developers) you trigger a cut scene that sets it up to be skatable.

    I know you all want BARE BONES GOOD PHYSICS but you forget that at this point we are a cult following. So not everyone thinks the same, we also should make it new and fun.

    -peace.
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  30. #70
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    Haha love the Pokemon reference ohmid, but he is exactly right. I remember just skating around until certain times where we could where we wanted
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    Quote Originally Posted by rzrfvr View Post
    CAP is a monster and not everyone can learn all the tricks just like the graphics creator.
    Quote Originally Posted by Wiltzuh View Post
    I skate unrealistic in real life...i just learned ungrindables at my local park !

  31. #71
    Fluckit Master m.seven's Avatar
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    Quote Originally Posted by Ohmidineffect
    know you all want BARE BONES GOOD PHYSICS but you forget that at this point we are a cult following. So not everyone thinks the same, we also should make it new and fun.
    won't argue with that,but what made me a fan of the Skate series was how much it felt like actually skating...way more than THPS ever did.
    i'd love to see alot of these ideas happen,just don't want the core of what needs to be there to be overlooked by extra features.

  32. #72
    Blazing a Trail Ohmidineffect's Avatar
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    I can definitely understand where you're coming from m.seven. But I REALLY want it to feel like skating haha. Can you imagine how the community would grow if you could share a DIY spot?

    Like if I put a kicker down somewhere and it made hitting a ledge to bank drop that was once impossible, possible? Skating a spot at a time and seeing that security is less present around a certain time?

    The biggest thing for me is a community feeling. I like the feeling of sharing things, even if the whole place was just ONE EXTREMELY thought out town I'd be stoked.

    With the cap glitch in Skate 3 I've built EVERYTHING I could really want to build and there is still more to do so I don't need a new one. This one is pretty much perfect to me.

    I'd love to have the option of picking a skate shop to send a sponsor me to and skating for a local shop and then riding flow for a team and then am and then finally pro.

    Starting out skating open jams and then getting invited to competitions and what not. Events that make some areas more accessible. Like private team only TFs and shit like that. Like instead of making it along the lines of THPS, make it more rpg like in nature almost, gain respect and notoriety and more places and perks will come along and make themselves known.

    Sorry for the long posts hahah the idea of a new game makes me giddy.
    PSN: m00rg4n_FR33man_
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  33. #73
    Fluckit Master
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    Skate shop idea is gold!
    www.youtube.com/IstabbeDaman


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    Quote Originally Posted by rzrfvr View Post
    CAP is a monster and not everyone can learn all the tricks just like the graphics creator.
    Quote Originally Posted by Wiltzuh View Post
    I skate unrealistic in real life...i just learned ungrindables at my local park !

  34. #74
    Yes You Can!
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    Nice to see someone actually trying to get something started. Best of luck Novel!

    There are tons of good ideas on Fluckit when it comes to new skateboard games but I think everyone agrees that first and foremost it needs to have a good engine – it needs to feel like skating. Street and transition.
    That alone won't sell games to anyone who doesn't skate however and that is really the biggest hurdle in creating a realistic skate game.

    How is this new game gonna attract gamers and not just skaters? That is the key question investors are going to ask.
    How are you going to make it sell?

    With Skate it was easier because the developers could point to THPS and say: We can do something that feels much more authentic and realistic. There was nothing like it when it was released.

    I think if any new realistic skate game is going to get released it needs to be attractive to both skaters and regular gamers without resorting to what Skate and THPS did, namely adding goofy stunts, hall of meat, shopping carts, stupid stuff like that.

    That is a tough nut to crack.
    Member/Founder of CAP Faction

  35. #75
    Blazing a Trail Jebotek's Avatar
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    only thing which could improve the current park creator, would be the ability to edit your parks during a session

  36. #76
    Blazing a Trail yumpancakes1's Avatar
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    Quote Originally Posted by Jebotek View Post
    only thing which could improve the current park creator, would be the ability to edit your parks during a session
    you could troll people so hard doing that haha

  37. #77
    Blazing a Trail Jebotek's Avatar
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    Quote Originally Posted by yumpancakes1 View Post
    you could troll people so hard doing that haha
    that just would be the case for lil kiddies...

    wont happen if you could set the Session to Private
    would make it a lot easier to share ideas with your friends aswell as doin collaboration parks etc.

  38. #78
    Blazing a Trail yumpancakes1's Avatar
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    Quote Originally Posted by Jebotek View Post
    that just would be the case for lil kiddies...

    wont happen if you could set the Session to Private
    would make it a lot easier to share ideas with your friends aswell as doin collaboration parks etc.
    oh yeah that would be awesome

  39. #79
    Fluckit Master m.seven's Avatar
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    rvrfvr pretty much nailed it,the bottom line's gonna be profitability with any developer.
    how to balance a new game to keep us guys in the community happy and appeal to the masses is gonna be the most interesting part of all this.

  40. #80
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    havent read all replys but..


    the way the flickit system works...is 100%...
    the controller and the system cant really process more specific details and pressure at the speed the tricks need to be performed at..
    so...
    flickit...controls....are done...fine..they work....

    the next skateboard simulator needs to look like a simulator....
    the models for 1-3 are good but also resemble clay models....
    i understand the game cant handle better graphics but it could be worked out with a new engine...

    the game needs to play out like a version of red dead or dead rising....
    challenges / sessions / hook ups / meeting / mag covers are all things that should be timed events...
    be here or miss the fuck out...like real life...
    red dead because skateboarding in a day-in-a-life sense actually fluctuates constantly...
    random events like pro sessions / bumping into filmers / bets / diy set ups....all that stuff happens on the fly like in real life...

    oh and i really like the idea of getting a phone call to go to the warehouse for new cloths and shit...
    like thrashers warehouse / park....its kinda the same thing as having a shop for a home base sorta like s1....


    omni..
    you could save diy set ups in s2 and share them on the net...and online session with friends...
    no one really gave a shit though....sad....
    SUPPORT YOUR HOMIES...

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